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Chef Galaxy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #5230 | 2.291 | 3.500 |
Overall | #5821 | 2.109 | 3.222 |
Creativity | #5858 | 2.182 | 3.333 |
Enjoyment | #6064 | 1.855 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Meals are built to scale for the kind of customers
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
A really well made and polished game! I love the idea and it's a fun interpretation of the theme.
One small gripe though: I had 100 tomato soups in the "cooking station" and to transport all them to the alien, I had to do this 100 times: "Take" -> Switch to the alien -> "Serve" -> Switch back to the cooking station. I saw there was kind of like an upgrade to transport all of the food to the alien, but I just couldn't activate it, even though I had enough metal.
All in all, a super well made and polished game!
This is a really fun game! The art style, music and SFX really contribute to a nice and cozy atmosphere, which really compliments the ratio of how much you have to think versus how much you can turn your brain off.
My main gripe is something the dev is already aware of (we know each other), which is that it needs a tutorial. The game has a lot of intricate mechanics, and without knowing them, the game becomes a lot harder, and somewhat confusing. It would probably be easiest to integrate it into the first level, since it’s a fairly simple one.
I also think you need to be able to delete buildings. There were numerous times where I screwed myself over (especially while I was still learning how the game worked) to the point where it was easier to start the level over than to continue moving forward. It could be interesting if you could build nanobots that would eat the building over a certain amount of time and then destroy themselves? That way, there are still heavy consequences for how you place your buildings, but then if you absolutely need to, you can change the layout.
You could also potentially solve this problem by adding an element to the UI that tells you how many buildings you have, how many slots are available on a given planet, how much each planet is producing, etc.
One of my favorite mechanics is how what resources you can convert is entirely dependent on which planet you are on, forcing you to move around, and preventing you from automating the process entirely. It’s a lovely and welcome deviation from games like cookie clicker, whilst still having that kind of energy
(in other words, it’s like cookie clicker, but more engaging)
Fun game! Great work! Keep making games!
Lovely art-style and fun take on the theme! Great job!
Excellent game, with a lovely style!!! really enjoyed the cookie clicker feel, combined with a great setting and adherence to the theme! Graphics are fantastic, cannot fault them! Overall, great work! (also having the sun as the cooker is great!!)
I can't play it D:
Sorry about that, I went and fixed some things and now it should be available to download :D