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GeneralSturgeon

74
Posts
9
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A member registered Apr 04, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Thanks for checking it out!

Cheers!

Lovely art-style and fun take on the theme! Great job!

Thanks for playing!

Adding a speed up (or maybe just destryoing the probe?) sounds like a good idea!

Sounds great! I'll check it out!

(1 edit)

Thanks! Glad you liked it! Have seen some of your Youtube content, great stuff!

Thanks for checking it out!

Thanks for playing! That's actually not a bug but a feature (hehe). It's significantly harder to get all planets in one launch - if you want to try, just check the "Hard Mode" box in in the menu.

Well you nailed the physics! :)

Hmm, I recognize those planets... Great minds think alike :). Good job!

Great minds think alike! Good job!

Love the chunky litte cells! Polished and pretty! My only feedback would be to add some easier smaller levels in the beginning to ramp up the difficulty a tad slower. Great job!

(3 edits)

Managed to snatch this error message. Not a pygame-guy myself but seems like its related to the audio.

If you manage to find the bug i would love to try the game:)

My specs (if it helps in any way):

AMD Ryzen 7 2700X, 16 GB RAM, RTX 2080, Windows 10 Home - fully updated, no weird sound card or funky audio-drivers installed.

Traceback (most recent call last):

  File "main.py", line 9, in <module>

  File "data\scripts\game_manager.py", line 62, in run

    self.scenes[scene].update(self.renderer, self.input, self.scenes)

  File "data\scripts\game_scenes.py", line 89, in update

    SOUNDS.update(self.entities.player.collider.pos)

  File "framework\sounds.py", line 99, in update

    self.channels[i].update(listener)

  File "framework\sounds.py", line 36, in update

    pygame.mixer.Channel(self.channel).set_source_location(angle, volume)

pygame.error: Unsupported audio channels

Good job! I agree with the prevoius commenter that the player movement could be alot more snappier. The concept is great though, a solid base for interesting puzzle mechanics!

Looks incredible! Sadly the game crashes as soon as i kill an enemy, don't know why :(

Great to hear you liked it! Cheers!

Thanks a bunch! Will definitely check it out!

Thanks for checking it out!

Great job guys! Lovely polish and a great unique twist on the arena mechanic. The only feedback I have is that the player movement is a tiny bit unresponsive. Otherwise, in my opinion, perfect execution.

Lovely visuals! Audio-feedback matters alot, and from your other replies I understand that you didn't have time for this which is a bummer. Great job though! 

Thanks for playing and for the feedback!

Thanks for the feedback! Went in to polish-overdrive during the last hours and might have overdone it :)

Thanks for checking it out!

Cheers!

Thanks for checking it out!

Cheers!

Cheers!

Thanks for checking it out!

Thanks for trying it!

Cheers!

Thanks for trying it! Kinda went with the most intuitive combinations, getting snake eyes had to be a bit OP so added the multiplier for that.

Thanks for checking it out!

Yeah that sounds reasonable! Thanks for the feedback!

Thanks for checking it out and for the feedback!

Thanks for checking it out!

Thanks for playing! Golf is hard:)

Thanks for checking it out! Power indicator and/or nerfing the swing controls has been the most prominent feedback, so I'll definitely look into it if I decide on a post-jam update!

Glad you had fun!

Thanks!