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Platformer with Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4536 | 2.375 | 2.375 |
Style | #5642 | 2.125 | 2.125 |
Overall | #5897 | 2.083 | 2.083 |
Creativity | #6729 | 1.750 | 1.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your character can be bigger or smaller
Development Time
96 hours
(Optional) Please credit all assets you've used
Pixel Adventure 1 & 2 asset packages
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Comments
Hahaha popping the enemies like that at the end gottem. Cool game :)
Cool game, such nice art and a cute idea. Good job!
I've also used this graphics asset before
Cool concept, animations were smooth, had fun !
I like how the last level's like, "Congratulations on reaching the final level! Now change into the giant form, fall down below, and watch the enemies pop into thin air!"
Love the last level, its like Break Time levels from Super Mario bros Wonder
Hah, we also have pretty similar idea. And you have good realisation. Level design is good.
the 3rd level was good, really feel like i am going to fall
I also noticed that the camera movement was shaky and made me a little dizzy when jumping and landing. I loved the art and the movement when the player falls on the ground while shrinking. It could've been better with more ways to attack.
You are right, I purposely made a feature that when the player is falling, the camera will down a little bit to see map underneath more clearly (mainly used in map level 4). But it turns out to be a huge mistake since it makes camera too shaky while normal jumping.
About attack ways, I would love to brainstorm more if I had more time. This will be for future improvements. Thanks for your feedback!
I enjoyed this quite a lot - well done!
Possible improvements: The camera movement was a bit yanky when switching direction and the jump controls could be tweaked a bit.
Thanks for the feedback! I'm still lacking skill and experience in developing those two mechanic, so this is a valuable note for future improvements.
The camera move could be slightly less dramatic, otherwise pretty nice.