Need a little bit of time to get the hang of it, but then this game is cool.
ReinGradof
Creator of
Recent community posts
You are right, I purposely made a feature that when the player is falling, the camera will down a little bit to see map underneath more clearly (mainly used in map level 4). But it turns out to be a huge mistake since it makes camera too shaky while normal jumping.
About attack ways, I would love to brainstorm more if I had more time. This will be for future improvements. Thanks for your feedback!
This game is amazing! All those references and interactions between characters are funny as hell.
Just a small side note, I would like the score in the Flappy Bird minigame to be saved, at least for one conversation. I accidentally press one more time after losing, and then my 25 hard-to-earn points are gone, I have to start over.
Beside all those unbalance card draws, one thing I would like game to do is letting player choose direction to attack. I can't hit and run since the characters will attack the direction they are facing, which means when I run back, the character attack the back, not to the enemy direction. This makes the mechanic "control the character" become useless, since it doesn't bring any actual benefit.
That beside, game is great, cool mechanic! This game has a lot of potential after fixing all those things.
Should have instructed better. I thought that number keys are used to move too, so I didn't care until I got stuck and had to spam all the keyboard to find out. A seperate sentence like: "use number key to reserve the box and tile that have same number" or something like that would really help out the player.
Other than that, the game is quite fun and creative, so well done! I'm looking foward to new levels and mechanics, if you decide to continue developing it.
I like the game. Great concept, and quite fun. It also has a lot of potential to continue making new mechanic.
The transparent is not my favorite though, I expected a hard-to-guess, not a hard-to-see. If you want to make red and normal arrow hard to differentiate, I think you may want to mess with their color instead, like turn them into a same color for a sec then turn back.
Thanks! I thought if the flap was too constant, it might not fit the original game theme, since the Flappy Bird and the pipe was up and down a lot.
And the flap was so much more inconstant, so I had to 'nerf' it and add a sign when the bird prepare to flap. I wanted to make the sign easier to notice, but didn't find a way yet.