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ReinGradof

29
Posts
2
Following
A member registered Jul 03, 2023

Creator of

Recent community posts

Need a little bit of time to get the hang of it, but then this game is cool.

You are right, I purposely made a feature that when the player is falling, the camera will down a little bit to see map underneath more clearly (mainly used in map level 4). But it turns out to be a huge mistake since it makes camera too shaky while normal jumping.

About attack ways, I would love to brainstorm more if I had more time. This will be for future improvements. Thanks for your feedback!

Thanks for the feedback! I'm still lacking skill and experience in developing those two mechanic, so this is a valuable note for future improvements.

Nice twist! And the gameplay is good too. I'm not good at bullet hell game so I couldn't go far, but this is nice game!

Very cool and creative! The art and music is also fit to the game, make it even better.

Cool concept! I especially like the mechanic that you can stop the asteroids by the line when you drag.

Need some balance in the gameplay, but overall this is great game.

Thanks! At first, I also had an idea that the bird would auto-detect and evade the pipe itself, but then the gameplay would be kinda like 'watch the bird fly through the pipe'. So I kept it at random to make player try to evade the bird instead.

Really cool mechanic!

This game is amazing! All those references and interactions between characters are funny as hell.

Just a small side note, I would like the score in the Flappy Bird minigame to be saved, at least for one conversation. I accidentally press one more time after losing, and then my 25 hard-to-earn points are gone, I have  to start over.

Need a little balance but overall this game is nice.

Great concept!

Beside all those unbalance card draws, one thing I would like game to do is letting player choose direction to attack. I can't hit and run since the characters will attack the direction they are facing, which means when I run back, the character attack the back, not to the enemy direction. This makes the mechanic "control the character" become useless, since it doesn't bring any actual benefit.

That beside, game is great, cool mechanic! This game has a lot of potential after fixing all those things.

Good concept! If you put in some more dept and balance gameplay, this game would be really great.

Music is what I love the most about game. Really nice!

Should have instructed better. I thought that number keys are used to move too, so I didn't care until I got stuck and had to spam all the keyboard to find out. A seperate sentence like: "use number key to reserve the box and tile that have same number" or something like that would really help out the player.

Other than that, the game is quite fun and creative, so well done! I'm looking foward to new levels and mechanics, if you decide to continue developing it.

The gameplay definitely needs improvements, but everybody else has already point them out.

The story is quite good and has a lot of potential. I'm looking foward to the next story, if you decide to finish it.

Nice game

Great game

Nice game.

Great idea and concept. I love it.

I like the game. Great concept, and quite fun. It also has a lot of potential to continue making new mechanic.

The transparent is not my favorite though, I expected a hard-to-guess, not a hard-to-see. If you want to make red and normal arrow hard to differentiate, I think you may want to mess with their color instead, like turn them into a same color for a sec then turn back.

Thanks! I thought if the flap was too constant, it might not fit the original game theme, since the Flappy Bird and the pipe was up and down a lot.

And the flap was so much more inconstant, so I had to 'nerf' it and add a sign when the bird prepare to flap. I wanted to make the sign easier to notice, but didn't find a way yet.

I think that you want to build big but not enough time. There is barely anything here. This kind of game will take a lot of time, to build, and for players to play too.

I think the animation can be optimized a little bit more, especially when player touch the win circle. Everything else is perfect. I like the game idea, and would love to see more levels.

the game art and the gameplay creativity is way too high, it confused me. I can't beat it.

The gameplay has a lot of potential, more mechanic would be much better. Also, I don't understand how the farmers get point when they can't touch me :D

Took me a while to figure out what is going on here. Gameplay is quite nice. Need the attack animation though. And personally, I would like the attack area to be 1 little bit larger, and more foward, to hit thing easier.

I like the way you play with word in the title: DOOM -> MOOD -> MOO'D. Very funny and clever.

Gameplay concept is good, but the lacking of feedback when the Moo get hit decreases the satisfaction.