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Amós Monasterio

52
Posts
1
Topics
12
Followers
A member registered Sep 01, 2021 · View creator page →

Creator of

Recent community posts

I've seen a bunch of change-player-scale games during the jam but the shape shifting idea and level design on this one are on point. Great job!

Didn't quite understand the concept but I guess it's good if it's one of your first games. Keep up the hard work!

Cool game, such nice art and a cute idea. Good job!

Super polished! Nicely done.

Such juicy animations! Kind of difficult to understand though...

Kind of similar to Super Hexagon. Good job!

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Such a cool idea! I'd say it needs more polishing but can definitely see it growing into a bigger game (pun intended).

Nice idea. The game is really cute but the camera kind of botches it? Can see it growing into a great game in the future, good job!

Cute and clever.

So cute! The mouse is a bit glitchy when playing by web but the idea is so on point it doesn't really matter as the enjoyment remains the same!

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That climbing system is such a feat for a 96h game! Jumped out of my chair when the wall suddenly exploded.

Cute game, although a bit easy mind I say. Could definitely be expanded into a pretty interesting sokoban.

¡Gracias por el análisis! Me alegro de que te haya gustado.

¡Me alegro de que te haya gustado! Es un honor recibir este comentario de toda una eminencia de las jams.

No hay mayor orgullo para un desarrollador que ver a alguien consiguiendo buenas puntuaciones en su juego, ¡significa que le ha gustado hasta el punto de dedicarse a conseguirlas! Gracias por jugarlo y me alegro de que te haya gustado.

¡Gracias! Pensé que un sistema de polaridad encajaría bien con la mecánica de crecer y quedarse sin espacio, me alegro de que haya gustado.

¡Gracias! Me alegro de que te haya gustado.

Masterpiece! I love the way it tackles the Wario-like structure, the level design is on point, the enemies and power ups all well thought and the art insanely polished. Well done!

Nice game! 

Clever gameplay loop. You achieved such a polished and juicy arcade-style game that's gonna be difficult to put down. Well done!

Nice game! The art and music are fantastic, and the different sets pretty unique and versatile. All I could ask for is for the cursor to move a bit faster, other than that, this is a nice little game!

Thank you!

Thank you! The idea was the music would be that warning you talk about, as the swap is synced with the rhythm. In a post-jam version I might put in a short countdown before the swap to make it clearer. Thank you for your comment!

Wholesome art style and good take on the reversed Asteroids game. I specially like how you introduced an economy system in such an arcade game. Good job!

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I don't think I get what you mean when you say it penalizes you for letting the ball bounce off the screen, but if it is what I think it is, it seems like you found the one glitch I was hoping no one would find! You're not actually supposed to miss the ball, but there's this pesky bug making it miss some collisions from time to time. Trying to solve it was half of the development time, and I thought I had at least solved the ball abandoning the screen, but it seems it can still happen in some super strange conditions. About the not knowing what to do and the last bricks being tricky to destroy, you're absolutely right, I'll have to fix that once the jam ends to make the goal more understandable and the end-game more compelling. Thank you a lot for your feedback!

Super clever game. The idea is so well executed, the artstyle cohesive and the level design is on point. The only thing I can ask for is for it to clearly show the grid while paused. Great job!

I'm getting that a lot! Guess I'll have to go back to the drawing board to figure out how to solve it once the jam ends. Thank you for playing the game and leaving a comment, I really appreciate it!

Thank you!

Thank you, so glad you enjoyed it!

Sadly you're right, I didn't find a way to solve it that wouldn't just break the game, but I'll certainly try to fix it in a post-jam version. Thank you so much for taking the time to play my game, I really appreciate it!

I decided keeping it as simple as I could was worth the risk of somebody thinking they had to be killed first, guess the fact that there's no way to do a no hit match also builds towards that idea, but since nothing actually changes no matter who wins, I just didn't think that could be a problem. Thank you for playing my game and leaving a comment!

Thank you for coming here just to play my game!

Thank you! So glad you liked my game!

The idea was the role change would be clear enough given that it happens following the rhythm of the song, but you're right, maybe I should have made it clearer with some kind of countdown. Thank you for playing it and writing a comment!

That would have been cool not gonna lie. Thank you for playing it!

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Got that from someone else in the comments. Guess I'll have to go back to the drawing board to figure out how to fix that. Thank you for your feedback!

True, was tight on time and decided to fix some bugs instead of doing that. Thanks for the feedback!

Thank you! I thought the same about those last moments of the game, it truly is almost impossible to get someone to win.

Thank you! Glad you liked it.