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Mevy

15
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6
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A member registered Jun 02, 2022 · View creator page →

Creator of

Recent community posts

(2 edits)

Nice entry! I would really like if you gave us a little more control with the camera because I sometimes couldn't see where I was going and the shadow wasn't all that helpful. Mouse sensitivity slider would be cool, but that is a minor thing.

Knew it!!! Good job!!

Very unique and creative!

Love the art style and the music! Good choice! I can definitely see the overscoping. For example, having two currencies that both do the exact same thing is not the best idea. The game would basically not change if you just had one. The game was very much not balanced and you got basically unstoppable after two nights. Other than that, I think your game has a lot of potential if you put some more time and love into it!! I wish you luck with your next game developing adventures!

Interesting idea. Please never underestimate the power of sound effects! Sitting in silence is not the most enjoyable thing. Also, the build menu was showing behind buildings. Could use a timer on when the chickens will come. Also, you set the web viewport too big!!! You can always just set it to a size that will be good for us Full HD gamers and then add the fullscreen button. Other than that, good job

Really like the art style,  and a survivor like gameplay is a never miss, but it is really missing sound effects and some hit flashing, because it didn't feel like I was hitting anything. Also the progress was too slow. Aiming for playtime in a gamejam game is not the best strategy. Other than that, I think this has potential! Good job guys!

Good job!

Maybe but I would say that changing the size to E and SPACE to jump, noone would say a thing. In Celeste, it took me a very long time to learn that C is for jump, even tho it is objectively much better for a precision platformer like Celeste is. If you are making a small game that the player is going to spend max a few minutes on, you should adapt to the player and not make the player adapt to your game like you would in bigger games :D

Interesting game, but lacks depth. Making it harder by making every single jump pixel perfect is just not the way to do it. Don't get me wrong, I like precision platformers, but this was just straight up not enjoyable. No other game would benefit more from coyote time and jump buffering than yours. I hope my tips will be helpful!
Other than that, pretty good for a first time :D

Really fun platformer! I was fighting my muscle memory the whole time with space not being jump, but it was worth it! Cute easter eggs and nice sound design!

Really creative and fun! Puzzles were fun to solve and made me think outside of the box!

WOW. This is incredible!
The art style is very pretty! The music fits very well with the gameplay. The gameplay is very fluid and polished. The game is hard (In a good way!) and has a high skill celling! I only have one thing to say: I think there should be a dedicated grab button, because sometimes, it feels like the grab mechanic is fighting against you.

Good job team!!!!

Thank you very much!

(2 edits)

Dev here:
Currently I know about one bug. If you push a shrinker into a wall from the back when you are not shrinked, you will get stuck and will have to sadly reset the current level.
Very sorry :(

Fun game but was not made for this game jam but for 1 bit jam as you can see on the game page so i don't know about the rating.