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A jam submission

A Scaled HeistView game page

A game made in SDL and C++ for the 2024 GMTK Game Jam
Submitted by Dimensional Space — 4 hours, 4 minutes before the deadline
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A Scaled Heist's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#37492.9062.906
Style#38932.7502.750
Enjoyment#39682.5632.563
Overall#39692.7402.740

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player scales down and up to get the diamond

Development Time

96 hours

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Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted(+1)

The gimmick in this game is great! i also really like the art style and the puzzles are fulfilling!

Developer

Thanks for Playing!

Submitted

I really like the idle and walk animation on your character!  The full body bob for the idle is really fun, and the head continuing to bob as you move is satisfying.  It gives your character some nice life!  You choice to make it in sdl is really impressive especially on a time crunch!  

One piece of feedback I have is that it wasn't clear to me that the small form could walk through the laser doors.  It makes sense now that I think about it and once I knew I knew, but I didn't think to try it.  I think this is because in an earlier level a switch turned off the lasers, so I thought you always needed to hit a switch.  It's cool that it has multiple solutions though!

Awesome job!

Developer

Thanks for playing and for your feedback! Level Designing is not my strong suit but I do try my best.

Submitted

The game is cool and the main mechanic is intresting. It's a little bit too easy but it's amazing you did it without an engine so well done ! :D

Submitted

The game is cool and the main mechanic is intresting. It's a little bit too easy but it's amazing you did it without an engine so well done ! :D

Developer

Thanks for playing!

Submitted

Nice game! It's impressive you made this in sdl/c++!

Developer

Thanks for playing!

Submitted

Good concept and fitting mechanics (big can push and operate levers, but small can go thorugh tiny holes and dodge cameras). My biggest issue is that there is a lot of open space that feels sluggish to move through. This could be fixed by shrinking the levels (or increasing move speed, but that could make precision an issue).
A real bummer that the music didn't work on web, audio is so important, sound effects would have been a big plus too.
Impressive entry considering the "engine" choice!

Developer

Thanks for playing and for your feedback!

Submitted

I really enjoyed the theme. It would be a bit better if the player could move faster.

Developer

Thank you very much for your feedback and for playing it!

Viewing comments 7 to 1 of 27 · Previous page · First page