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Scale Designer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #490 | 4.003 | 4.154 |
Enjoyment | #963 | 3.558 | 3.692 |
Overall | #2052 | 3.311 | 3.436 |
Style | #5000 | 2.372 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scaling is the main mechanic.
Development Time
48 hours
(Optional) Please credit all assets you've used
fonts:
https://www.dafont.com/coolvetica.font
https://www.dafont.com/socafe.font
No other external assets were used.
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Comments
Cool and creative game mechanics, and nice level design though it seems that the vertical scaling is seldom used. The control is a bit strange, it should allow me to type the scale or use a button.
For a game done in so little time, it's honestly really good! The concept is really clever, and the puzzles were simple, but fun.
The graphics do need some work, but with how little time you had, they're good enough.
Great concept. The physics are well-made.
It might be a good idea if we can select objects by clicking on them.
The game inspector does make gameplay a bit slower compared to the alternative of being able to just drag to stretch the objects, but it does increase the atmosphere of being a developer rather than a player.
very fun little game with very smart puzzles.
Really cool! I like the idea of the game inspector being part of the game.