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Nine Steps Through Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2170 | 3.118 | 3.889 |
Overall | #2269 | 3.237 | 4.037 |
Style | #2382 | 3.296 | 4.111 |
Creativity | #2438 | 3.296 | 4.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game’s structure is a literal ascent through the nine circles of hell, each connected by a staircase that you must scale. The clock mechanic, inspired by the musical circle of fifths, reflects the structured progression of musical scales. You build panels through the level so that you can scale them ("Built to Scale")
Development Time
96 hours
(Optional) Please credit all assets you've used
Cryodawn - Programmer
Taya80x - Artist
Ramazir - SFX, main menu track
Kevin MacLeod - main track
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Comments
This is insanely captivating... The music and the style are brilliant. Gets pretty hard at the end but I never found myself considering giving up because I was totally sucked in and determined to finish it regardless, which is really impressive in a game jam when theres 10 other games I have queued up to play. Amazing job, well done! Full marks from me.
Quite the captivating experience! Both music tracks fit the game perfectly, and I felt the controls worked very well, being simple to grasp yet challenging to master.
My score: 2113 beats
It's a beautiful game. Very polished and enjoyable. The gameplay gets progressively difficult but not impossible. Good job.
This is really cool, great vibes! As soon as the demon showed up I realised I'd reached the limits of my multitasking ability. The game definitely has a high skill-ceiling. Really nice!
Very cool concept!
Very cool vibes! I there there could have been more of an integrated tutorial because I didn't really understand the mechanics at first.
The vibes are immaculate, right from the start screen. Absolutely love the art, the music, the and the concept! I couldn't quite beat the game because my brain was melting trying juggle the demon, the clock hands, etc. Great job y'all!
My only critique is that it was a little hard to understand how hitting the space bar worked - if there was some way to force the player to use that mechanic and actually learn it before moving forward that would be fantastic.
Took me a little while to understand what I was doing, but I figured it out eventually. Although the gameplay is a bit overwhelming, I love the visuals and the general vibe. Nice work!