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Kaiju Evolution 100's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1480 | 3.348 | 3.348 |
Overall | #1968 | 3.333 | 3.333 |
Style | #2124 | 3.391 | 3.391 |
Creativity | #2599 | 3.261 | 3.261 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The kaiju evolving and devolving plays with the scales as well as other attacks that scales with how long you press a button for
Development Time
96 hours
(Optional) Please credit all assets you've used
Art -
https://kenney.nl/assets
https://ansimuz.itch.io/
Music and sound-
https://www.chosic.com/
https://sfbgames.itch.io/chiptone
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Comments
The first game to ever use Kaiju in this jam, and well executed!!
ended with 39500 and a good experience on playing a kaiju simulator! rlly enjoyed how you evolve and devolve to also get health back too :D
Loved this one. Really fun game!
I liked this one a lot - kaijus seem to be a popular subject this jam and I'm absolutely here for it.
I particularly liked the change in scale and how that affected the controls + movement of the character, very nice.
this was really fun one of the best games i've played so far
Really loved the style, I think some attacks could benefits a little more polish, but for a game jam it's some really good work, especially 2 playable kaijus
A side note, I sometimes find myself stucked between elements when near the end of the road with P3 second kaiju, and forced to devolve in order to be freed
That was cool! The evolution mechanic and assortment of abilities were fun to play! Good job 🦖
super fun! love the idea and style
Nice little intro and pretty fun! well done :D
The controls are a bit awkward, but it's fun rampaging around and devolving when necessary. Nice job!
This game was pretty cool! I intro was nice and the feeling of evolving to a bigger size was cool. The only thing I think could have been done better was to polish it and make it more obvious what the mechanics are. For example I didn't realize evolution existed until I did a second run of the game and was curioius about what the second bar was and looked in the descripton of the itch page. Also for the holdable abilities, there should be a way to indicate when you should stop holding (maybe like a bar filling up) because it felt very awkward not knowing how long to hold.
Aww man this game was great! I really love the sound design and art style. I also really REALLY love y'all's take on the theme!! Such a great development of scale through engaging gameplay :)
Nice art style
Bloody juicy opening! & mad destruction throughout. Love a cheeky bit of carnage before casually taking out an international space shutter!! LFGGGGG