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A jam submission

PIXEL BREAKView game page

Scale your game window! Defeat enemies in style! Solve puzzles! And ESCAPE!
Submitted by AweDev, Eugene Dembowski — 3 hours, 37 minutes before the deadline
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PIXEL BREAK's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#444.4654.465
Overall#1974.0934.093
Enjoyment#4493.8143.814
Style#7334.0004.000

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Gameplay is defined by the way you scale and resize application's window

Development Time

96 hours

(Optional) Please credit all assets you've used
Ambient Sounds
https://pixabay.com/sound-effects/electric-sparks-6130/
https://pixabay.com/sound-effects/electronic-buzzing-sound-29464/

Player Shooting Sound
https://pixabay.com/sound-effects/shoot-5-102360/

Bullet Ricochet Sound
https://www.soundsnap.com/cartoon_bullet_ricocheting_with_a_laser_accent

Player & Enemy Hit Sound
https://pixabay.com/sound-effects/game-teleport-90735/

Enemy Aggro Sound
https://www.soundsnap.com/simple_computer_error_noise_3

Health Collected Sound
https://www.soundsnap.com/robotic_game_item_touch_6_wav

Ammo Collected Sound
https://www.soundsnap.com/robotic_game_item_2_wav

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Comments

Viewing comments 2 to 1 of 42 · Previous page · First page
Submitted(+2)

Hell yea. The core mechanic is both very novel and is expertly built upon by the following mechanics (the bullets bouncing and the enemies are awesome). I did find that it controlled kind of clumsy. I feel like being able to control the window with my keyboard might've been nice.  Wonderful work, and cool aesthetic too

Developer(+1)

We thought of keyboard binds for the window resizing as well but decided that simulating the right feel of dragging the window around your desktop with your mouse is more important than the convenience of key binds. Fortunately, THEY can't hurt you if you don't see THEM, so you can take your time resizing.  Thanks for playing!

Developer (2 edits) (+1)

Hey! Who knows, we might implement that feature as experimental in the next updates (if the game will look promising ;))

Submitted(+1)

Wanted to add too that I got jump scared HARD by the first enemy. Like full on yelped. I love how the tight window forces you to make the game really tense

Submitted(+2)

Really nice gameplay mechanic love the idea of the view based on a limited window

Developer

Ayyy that's so nice to hear! <3

Developer

Thx for the review! Have you completed all the levels?

Submitted(+1)

Yes all of them ^^

Developer

We can cook some more XD. I had like 10 more level ideas that we didn't have time to implement.

Submitted(+2)

That could be cool x)

I was in a similar state for my game had more ideas but needed to make what I already had work ^^

Viewing comments 2 to 1 of 42 · Previous page · First page