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Dream Scaler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2359 | 3.318 | 3.583 |
Style | #2514 | 3.240 | 3.500 |
Overall | #3159 | 2.983 | 3.222 |
Enjoyment | #4501 | 2.392 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You scale your character as well as the items in the game to navigate through the level.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Very cool idea, i like the style. Well done!
Cool take on the theme. It was fun to shrink down find items. The items were well hidden especially the pencil.
Great job!
Thanks for playing! Glad you liked it and were able to find all the items.
Pretty cool concept! Wish we could have actually walked inside the lighthouse. When I tried it, I clipped through the level and fell into eternity. But I was able to find all the items hidden around the level by shrinking/growing, so well done!
Thanks for playing! You can, in fact, enter the light house and use it to get to the other room. Let me know if you figure it out.
Cool graphics, an interesting take on the superliminal mechanic! Would be cooler with some nice sound effects too :)
Thanks for playing the game! Initially, we had pickups scattered throughout the levels and they had good sfx attached to them. We later changed them for an idea that added to the gameplay a lot more and we didn't have time left to implement the sfx and music. We'll be definitely improving upon that after the jam. Thanks for the feedback :)
really nice idea!! I like that I can shrink and grow by scroll view
Thanks for playing our game! The scaling by scrolling mechanic was one of the first addition we did to the game ( initially, there were pickups too which got replaced by the scalable items) so we are glad that you liked it as much as we did.
This has a lot of potential. Shrinking down to find the other objects is fun, and makes you consider objects hiding in places that you wouldn't expect otherwise.