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Claustrobotic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1363 | 3.707 | 4.182 |
Overall | #2068 | 3.304 | 3.727 |
Enjoyment | #2332 | 3.062 | 3.455 |
Creativity | #2978 | 3.143 | 3.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build scaled robot each on top of each other using scaling puzzle mechanics.
Development Time
96 hours
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Comments
Wow, you did a great job with this game! I found your puzzle design and mechanics ramp up quite enjoyable. It's also a very pretty game, and in my experience quite rare to see a 3D game done so well in a game jam. Cheers to you!
Thank you much appreciated, cheers too!
This is a gorgeous game, the aesthetics and the animations are beautiful. As others have said, the transitions between the levels are really really cool too, such a good implementation! My only gripe is the level design, I think that needs a bit more work as I got lost in the first level and only after a while did I realise where I was supposed to go. The second purple level confused me too, and I couldn't figure my way past them. But the aesthetic is stunning, well done!
Thank you! Glad you enjoyed it. As of level design completely agree. We could handle the time better even though we had electricity cuts in the city :D
Incredible that you made it this far and this well polished then, well done!!!
Hi! :) I don't have Windows so don't seem to be able to play. I really wanted to! I absolutely love your title and use of theme. Art and visuals are so nice too! Very creative!! Very nice looking game!
Please feel free to check out my game, Tinker Escape. :)
Thank you :)
Show post...
cool name :)
Thanks :D
Great aesthetic with this game! The style is nice and the level transitions are really cool. The platforming generally felt nice though most of the puzzles seemed to be skippable by jumping repeatedly while pulling a block or ball towards you. The scaling worked pretty intuitively as well, nicely done!
Thank you appreciate it, glad you enjoyed!
Interesting game. However I got stuck really fast. First I decided to step off the red ramp to explore only to find vast nothing. The paths upwards wasn't intuitive at all.
And second, I got stuck on the purple launch pad. It doesn't seem to launch me far enough, and I have no idea how these cubes can help me.
You need to scale objects with left/right mouse buttons(including jumping pad). Thanks for playing and feedback, onboarding could've been better :')
Scale the jumping pad? Yeah that's not something I thought of. I suppose it's because I expected some kind of visual indicator that object can be scaled.
Ok. On the second go, this is kinda fun actually. And the inception like effect REALLY reminds of COCOON. So a few things that you could improve:
1. Accessibility feature to toggle magnet mode, as my hand got a little tired holding shift
2. Some way to disable launch pads, as you really can't scale them when they are on such time areas (In red, and I think second ones in blue level)
Thanks for your time and feedbacks, there are definitely things could've been better. Glad you enjoyed!
AWESOME work, genuinely gasped at that level transition. The mechanics were also quite well thought out, really felt like the focus was on solving the puzzles and not navigating the physics. One of my favorites this jam!
Thanks a lot! Happy to see you liked it
vert cute robots and I really liked the recursion idea! art is pleasant and satisfying
I accidentally sent the ball to space tho lol on my first try
Thanks for playing and commenting! Inspired by the balls we have in space :P (jumping pads can be merciless)
I really love the art, music, and sounds! Aesthetically top notch. I found the puzzles to be a bit too simple and I was mostly only slowed down by needing to fuss with getting the blocks/balls to roll or not roll when I wanted them to. All the robots are very cute, too <3
Thanks a lot! Yeah we wanted to add some sophisticated puzzle mechanics and level design but it was too late when we realized that :D