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Tweak and Destroy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #116 | 4.107 | 4.107 |
Overall | #142 | 4.143 | 4.143 |
Style | #265 | 4.321 | 4.321 |
Creativity | #495 | 4.000 | 4.000 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Destroying enemies scales the variables of the game, and the size of the board acts as your health and scales down.
Development Time
96 hours
(Optional) Please credit all assets you've used
Scribble (gamemaker library) by Juju Adams
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Comments
Waw, this game is very nicely polished. I didn't see a single bug and the gameplay was exactly how I like them : quick action turn-based.
Big GG to the team.
Amazing game! I really love the style and gameplay :D nicely done
Great style, Great polish, Great music and sound i love the game play but sometimes idk what was happening
A fresh game idea, a very good take on the theme, and excellent execution on it! The game mechanics work really well with the core of the game (multi-row wrench throws feel great, but turn timer debuff feels very punishing), art and sound is top notch, the difficulty is decently balanced, and it even has provisions to make clutch plays! I reached a 2x2 floor at around 900 score and managed to make it to:
Some stuff that I think could use improvement: I ran into a fatal error at around 2.5 - 3k and the game crashed, so that could be resolved. Plus, I was getting "hit" by invisible enemies and losing a row to that... I'm guessing that has something to do with there being some sort of a "desync" bug in the game. Also, the game could start a little bit more gradually, for the first time at least, to let the player take in all the mechanics - there's a lot to see on the screen in the first go.
Overall it's a great game! Well polished, very fun, very creative. Excellent work, cheers!
Really cool game. Ramps in intensity in a very fun way.