Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Squichy TireView game page

Squeeze through!
Submitted by Liminal Creations (@Liminal_Games), Ash Dev (@ashish18880156) — 1 hour, 1 minute before the deadline
Add to collection

Play game

Squichy Tire's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2273.9753.975
Style#2964.3004.300
Overall#4563.9083.908
Creativity#19473.4503.450

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The tire scales as you need it

Development Time

48 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 9 to 1 of 29 · Previous page · First page
Submitted(+1)

Please add more levels

Developer

We will surely add  more levels in the post-jam version, thanks for playing :D

Submitted(+1)

Very satisfying squelches and squitches. Great job. 

Submitted(+1)

Control is good, though the bouncing gets higher when pressing opposite direction felt pretty weird

Submitted(+1)

Good looking, and impressive physics system. Nice job!

Developer

Thankyou glad you like it :D

Submitted(+1)

Great job on getting the movement and squishiness perfect.

Submitted(+1)

Satisfying movement but I got stuck on a level because the door didn't open despite me having cleared out all the enemies.

Developer

Thanks for playing we will fix these bugs in the post-jam version thanks for letting us know :D

Submitted(+1)

Supreme feel, the squishyness is perfect. I'd be interested to see how the scaling mechanic could be expanded upon. Nice work for 30 hours!

Developer

Thankyou for playing glad you liked it :D

Submitted(+1)

I love the animations and the artstyle, and the controls feel really nice too. Really good work, especially for over under 30 hours!

Developer

Thankyou for playing Vlad!

Submitted(+1)

Moving around in this feels soooo good. Have you tried doing a more high speed level? I feel like this movement could be incredibly fun in a flowy level at higher speeds

Developer (1 edit)

Thanks for playing we have not tried a high-speed level yet but that is a very cool idea and I have added this to out post jam to Dolist. Cheers :D

Viewing comments 9 to 1 of 29 · Previous page · First page