Ah I didn't consider that people don't know if they're hitting the boss or not. I of course knew he was taking damage cause I coded it, but I understand how people might not know. Thanks for the feedback.
silver4
Creator of
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I like this game's concept and art style but the gameplay could use some work. For one, I didn't know that you could only burn small objects at first so I was just going around lighting stuff up thinking I was gonna gain score when I wasn't. I say make it so that objects you can't actually destroy don't get lit up & communicate to player that only small objects can be destroyed at first. Second, I don't like the time limit mechanic, there clearly isn't enough ways to increase the timer and it's quite anticlimactic when it ends. Maybe do away with the time limit altogether and just make the game get gradually harder and harder and have some big firefighter final boss or something.
Behold, a multiplayer shooter game where you can destroy literally everything. Right now you can either play singleplayer with bots or host/join a server and play PvP. The only gamemode right now is capture the flag. But I want to appeal to all kinds of players so a PvE/Co-op mode is in my plans for the future.
I just released version 0.3 which I've declared to be the first alpha version of the game. Declaring it alpha changes nothing but it just feels good to call it alpha.
https://silver4.itch.io/guns-blocks-and-steel