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A jam submission

MoonlightView game page

factory building
Submitted by clckwork — 2 hours, 34 minutes before the deadline
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Moonlight's itch.io page

Results

CriteriaRankScore*Raw Score
Style#13823.7034.000
Overall#29943.0353.278
Enjoyment#37782.6232.833
Creativity#41432.7773.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You scale your factory bigger while your produced resources become smaller as they are refined more.

Development Time

48 hours

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Comments

Submitted(+1)

The game is nice, the art style is nice, but the gameplay is not so much, it's good but not good enough to get my attention, at least not for how long it takes to upgrade your stuff. It's an amazing idle game, but considering it needs to be focused to work and doesn't even save your progress, it's not enjoyable, but I can definitely see it being better with just a bit more work put into it, sadly game jams aren't known for giving you time, so I can only wish you luck if you decide to work on it in the future.

Developer(+1)

Yeah, the gameplay sadly isnt really polished, or balanced yet.

Submitted(+1)

It's very impressive to have a mini factory game in a game jam, and certainly embodies the scale.

Having said that, I feel that it was missing far too many quality of life features that I'm used to in games like Factorio that it was quite frustrating to play. And it is a much longer experience than most small game jam titles; I played for about 30 minutes just enough to get up to Crimson, but I don't have the patience to proceed.

Specific QOL issues:

  • I keep accidentally deleting things by left-clicking on them (even when the bin is selected). It should be much harder to delete, and also I think it's unfair that you don't get a full refund (which you do in Factorio for example).
  • I can't find any mouse or key to stop holding an entity for placement (e.g. to be able to set the configuration for a refiner). The only way to do it seems to be to select the bin, then deselect it (which as I mentioned above, sometimes causes the entity to be deleted even after you deselect the bin). Should be able to right-click to stop holding.
  • No way to rotate entities after placing them. Because you can't get refunds, this wastes the purchase price to delete it and place a rotated one. Also, when you place an object at a certain rotation, the next one you place resets back to the original rotation.
  • You should also be able to rotate an existing entity (for free) by simply placing a new one on top of the old one at a different rotation. This would make placing belts immensely easier (currently if you want to make a belt turn a corner you have to get out the bin, delete it, go back and place a new belt with the correct rotation).
  • Some of the recipes are wrong - e.g. Amethyst Enrichment says it takes a Hexagon Amethyst and a Diamond Azurite, but it doesn't work when you wire it up - it actually needs Hexagon of both. Similarly, Crimson enrichment says it takes Hexagon Crimson, Diamond Amethyst, and Circle Azurite, but it actually takes Hexagon Crimson, Hexagon Amethyst, and Diamond Azurite.
  • The fact that you can only get all resources from the core and there are only 12 slots is very limiting. I found that by the time I was waiting to get 10k Azurite to build a Crimson extractor, I was maxed out on all my slots with nothing I could really build to speed things up, just waiting ~10 minutes for it to accumulate. (It didn't help that I wasted about 3k Azurite having to delete and replace expensive buildings due to them being rotated incorrectly). I may have a suboptimal setup, but I had a single purifier working at capacity and not enough extractor slots to justify building a second one.

I like the minimalistic style and you've nailed the factory progression mechanics. There is a sense of satisfaction of having a fully productive base like in Factorio.

Developer(+2)

Thank you so much for the detailed review!
And some of those issues were already in our todo list, but sadly didnt make it in in time :(

Submitted(+1)

Good idea, and fun once I got it up and going.  Definitely almost gave up trying to figure some of it out though.  Well done for 48 hours though, would love to see more of this.

Developer(+1)

Understandable, thank you! 

Submitted

So few ratings for such a good game—it's cruel! Honestly, the game is great, devilishly addictive. The designs are simple but work really well. It could use a few more explanations, but that's normal, and the game is super polished.

If you want to check out our game, feel free to do so :3 https://butterflan.itch.io/spicy-king

Developer(+2)

Thank you! 

Submitted(+1)

It took me a bit to realize that I needed to put the extractor next to the button thing because I had already zoomed out a bunch and didn’t see the arrows. I think with some added quality of rebuilding features this would feel much nicer to play so if you make a mistake while placing a building its not as big of a deal.

Developer(+1)

Yeah, we should have explained that with a small tutorial. 
And the rebuilding would have been the next step.

Submitted(+1)

The art and UI looks practically production ready. Is it using vector art? This game seems like a very basic version of those factory style games, so not a ton of variety (just a pipeline of more difficult to obtain gems) but it's very impressive you managed to make this whole framework over a couple of days.

Developer(+1)

Thank you, at that point we only used pngs.

Submitted(+1)

Really polished artstyle. I didn't fully understand at the beginning, but then i saw the picture and knew how to use the buildings

Developer(+1)

I'm glad at least the picture helped! Sadly we didnt get to implementing any good explanations into the game itself.

Submitted(+1)

Liked the artstyle, pretty confusing game. Reminds me of shapez. Good job!

Developer(+1)

Thank you! probably should have included a little ingame tutorial.