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Moonlight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1382 | 3.703 | 4.000 |
Overall | #2994 | 3.035 | 3.278 |
Enjoyment | #3778 | 2.623 | 2.833 |
Creativity | #4143 | 2.777 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You scale your factory bigger while your produced resources become smaller as they are refined more.
Development Time
48 hours
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Comments
The game is nice, the art style is nice, but the gameplay is not so much, it's good but not good enough to get my attention, at least not for how long it takes to upgrade your stuff. It's an amazing idle game, but considering it needs to be focused to work and doesn't even save your progress, it's not enjoyable, but I can definitely see it being better with just a bit more work put into it, sadly game jams aren't known for giving you time, so I can only wish you luck if you decide to work on it in the future.
Yeah, the gameplay sadly isnt really polished, or balanced yet.
It's very impressive to have a mini factory game in a game jam, and certainly embodies the scale.
Having said that, I feel that it was missing far too many quality of life features that I'm used to in games like Factorio that it was quite frustrating to play. And it is a much longer experience than most small game jam titles; I played for about 30 minutes just enough to get up to Crimson, but I don't have the patience to proceed.
Specific QOL issues:
I like the minimalistic style and you've nailed the factory progression mechanics. There is a sense of satisfaction of having a fully productive base like in Factorio.
Thank you so much for the detailed review!
And some of those issues were already in our todo list, but sadly didnt make it in in time :(
Good idea, and fun once I got it up and going. Definitely almost gave up trying to figure some of it out though. Well done for 48 hours though, would love to see more of this.
Understandable, thank you!
So few ratings for such a good game—it's cruel! Honestly, the game is great, devilishly addictive. The designs are simple but work really well. It could use a few more explanations, but that's normal, and the game is super polished.
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Thank you!
It took me a bit to realize that I needed to put the extractor next to the button thing because I had already zoomed out a bunch and didn’t see the arrows. I think with some added quality of rebuilding features this would feel much nicer to play so if you make a mistake while placing a building its not as big of a deal.
Yeah, we should have explained that with a small tutorial.
And the rebuilding would have been the next step.
The art and UI looks practically production ready. Is it using vector art? This game seems like a very basic version of those factory style games, so not a ton of variety (just a pipeline of more difficult to obtain gems) but it's very impressive you managed to make this whole framework over a couple of days.
Thank you, at that point we only used pngs.
Really polished artstyle. I didn't fully understand at the beginning, but then i saw the picture and knew how to use the buildings
I'm glad at least the picture helped! Sadly we didnt get to implementing any good explanations into the game itself.
Liked the artstyle, pretty confusing game. Reminds me of shapez. Good job!
Thank you! probably should have included a little ingame tutorial.