Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Size ShiftView game page

Weild the power of the Sizenator 3000
Submitted by MrZombieuk — 1 hour, 43 minutes before the deadline
Add to collection

Play game

Size Shift's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#18643.2143.214
Creativity#22513.3573.357
Overall#25823.1433.143
Style#35992.8572.857

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You shrink and grow a "Puzzle Cube" in order to navigate a test facility

Development Time

96 hours

(Optional) Please credit all assets you've used
Pixabay and poly.pizza

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I quite like the idea! The screenshots look like they have a cool outline shader which the web version doesn't have? That's too bad. From what I've seen, puzzle design was decent, though I felt there were too many moments where you got soft-stuck and had to either wait for some cycle to complete or just downright throw yourself into lava. Got to what I thought was the end of the third chamber, but got stuck there (I shot the button which caused a door to close I believe? And I couldn't find a way to reopen it), threw myself into lava and found myself back at the entrance of the second chamber but without a cube. I didn't feel like replaying the entire game so far, so I stopped there. Physics processing for the held cube was pretty wonky, not sure what happened there, and took me a while to figure out the distance from where you grab a cube mattered, which I thought was a little weird, but maybe I play too few first-person games. All in all, this is a pretty promising start and I'd like to see where it goes!

Submitted

First off, amazing effort for a short jam, big of Portal, so I thoroughly enjoyed the puzzles. From a technical standpoint, most of my complaints are probably just a matter of time constraints, such as having the ability bring the box closer or further while holding. Some of the box physics were a bit funky. But again, short jam. I do think the size shifting would need to be incorporated more in a more fleshed out game. Great effort.

Could not complete, as picking up the cube caused it to wiggle uncontrollably and despawn.  Playing in Chrome browser.

Submitted(+1)

That was some impressive level design for 4 days! My struggle always comes down to trying to design good levels so whenever possible, I avoid level design at all costs! Great execution!

Developer

Thanks! I have no idea why I decided to pick the hardest style to makes but I never did like myself lol

Submitted(+1)

image.png

please don’t fix the “alternative” climbing methods, I had a ton of fun breaking through and seeing the behind the walls of stuff

it’s a bit annoying when you lose the cube and have to go allllll the way back

but a fun little puzzle overall, specially with the good old late 90s physics jank (meant as a positive)

Developer(+1)

I won't fix it because you asked so nicely, but i think i'll put an invisible barrier on each section so you can't just fly through the map.

Thanks for playing!

Submitted

Game has propflying which is very funny. Jokes aside, I sometimes had issues with getting on the block itself. And to explain how i initiated propflying, i shrunk a cube to its smallest size, walked on it and then just picked it up. Fun little puzzle game.

Developer

I know, I was going to disable that but I didn't have the time.

Did you manage to complete it without cheating.. er.. prop flying? 🤣

Thanks for playing!!!!

Submitted

I did it once normal after I did my best half life speedrun impression.

Developer

That was the style I wanted so you passed the half-life impression test. Have a cookie 🍪