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Mini Mage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2718 | 3.163 | 3.417 |
Creativity | #3907 | 2.855 | 3.083 |
Overall | #4091 | 2.700 | 2.917 |
Enjoyment | #5403 | 2.083 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scaling is implemented in the main mechanic
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Team Wizard! The environment looks really cool and the shrinking mechanic works nicely. The pacing feels a little bit slow and the zombies follow me with no way for me to get them off. The whole concept is really great though :)
You created a great atmosphere, I really liked the concept. I couldn't play it for long though, as changing the camera orientation was disorienting and made me feel a little sick. I wish I could have played a bit more.
I really like the environment! Lovely 3D models and animations in this game :)
Unfortunately the shrink spell didn't seem to work for me, maybe a Firefox problem. Still looks like a great game!
Love the art style! Game seems to have a lot of collision issues, I got stuck on random things and the capture AI/sequence doesn't seem to be working? Also, for note to others I couldn't get past the first obstacle after shrinking it. It's like the collision wall never despawned. But that only happened on Firefox, worked fine on Chrome.
Good job!
Interesting idea, the characters designs are really cool. Having some more information, like a vision cone, would be really helpful
Not working here, this error right here is showing:
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
Worked fine for me
Well i dunno then, must be my potato of a computer
I think it really depends on your browser build. Like FireFox wrappers probably wont work, but it most definitely works on WEBGL2 capable browsers.