Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Growing PainsView game page

A small adventure game about mushrooms and using objects in unorthodox ways
Submitted by kampf0keks, Geeeeezz — 4 hours, 38 minutes before the deadline
Add to collection

Play game

Growing Pains's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#9033.8113.811
Overall#12113.5863.586
Enjoyment#14093.3783.378
Style#16703.5683.568

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
By being able to use items at different scales. As if the items are built to scale (scale as a verb)

Development Time

96 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

This is such a cute game and you executed the growth / shrinking mechanics so well! I really love how it looks when you shrink into the smaller world or grow into the regular world. Nice job :)

Submitted

I run into the same issues someone mentioned before about not having text in the bubbles so I could not advance much (Played webgl on Windows 11 and Firefox)
But despite this I found the game pretty cool. looking forward to playing it again :D

Submitted

Cute game. Got some bugs I think were some sprite was missin and there was a big black rectangle instead.

Submitted(+1)

cute and funny game, like how this crazy girl was just destroying everything in her wake. rip snail, ant, the entire city, small bug, and the entire planet

Submitted (1 edit) (+1)

Funny story, satisfying conclusion, great art direction, what's not to love? Did have to check the walkthrough cause I got stumped when I got the axe early and thought it was intentional (dropped the water bucket on the axe, then could pick it up without having to climb up - whoops lol). Super silly plot with impeccable vibes - a great mini RPG jam entry for sure!

And of course, the mushroom obsession was exactly proportional to what it should be :P

Submitted(+1)

That was so fun to play and fun to follow. Nice story in a nice adventure game.

Submitted(+1)

I just finished it,  and the ending was absolutly HILARIOUS

Submitted

Wait how do you fix the water-system?

Submitted

Nice work, didn't expect it to be dark 😂

Submitted

the game grew quite dark quite quickly. So no to drugs kids.

Submitted(+1)

this gives me "ragnaroth,devourer of souls" vibe. love it

Submitted(+1)

Good concept of scaling down and scaling up but i faced a lot of bugs and issues so i wasn't able to play for a long time. Pretty good effort tho and i would definitely like to see this expanded in the future!

Submitted

Funny

Submitted(+1)

When I went into this game I didn't think I'd split the atom or steal the sun lol. The humour and the writing are absolutely on spot and I really enjoyed the art direction. The gameplay is a tiny bit bare bones and I did get stuck once while trying to get over the river but overall this has been an incredibly fun experience!

Submitted

Funny game with a quirky story, I like how nonchalant she kept being despite the chaos she is causing. 

Submitted(+2)

Lots of work went into this and it shows! Feels really polished for a game jam game, with great sense of humor. Nice work!

Submitted(+2)

Very good execution of the theme. This game is pretty awesome in various ways :)

Submitted(+2)

It is typical of me to destroy the whole world, again.. haha. this was so fun!

Submitted (1 edit) (+2)

I love this game, especially the ending. Beautiful take on the Minish Cap style. Dialogs were completely blank for me (both browser & windows builds), so the fetch quests were a bit of trial and error, but I still enjoyed the game thoroughly. Love the art and music!

Submitted(+3)

Very good sense of humour. Very nice escalation of insanity, as well as good switching between different sizes. I did often get stuck (very good idea to put the walkthrough in the description!) The main reason I got stuck is I often did not realise a background object was actually an item I could pick up. I'm not sure how that could have been made clearer, without ruining the surprise of what you use. But on the other hand right now I got spoiled by the walkthrough, so it couldn't hurt. Some specific animations were amazing, but the world layout did leave something to desire. The regular sized world seemed too large, making it feel empty. Those are some points you can focus on!

Viewing comments 21 to 2 of 21 · Next page · Last page