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A jam submission

Scale It YourselfView game page

Climb up a mountain (speedily) using prefabricated platforming segments
Submitted by Silentz19 — 1 hour, 59 minutes before the deadline
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Scale It Yourself's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#12003.7063.846
Overall#26863.1133.231
Enjoyment#29012.8913.000
Style#39132.7432.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You "build" platforms "to scale" the mountain

Development Time

96 hours

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Comments

Submitted

Very chaotic with the random spawning!

Submitted

This concept is really cool!! Enjoyed the game quite a bit.

Submitted

A nice idea, its sad that it always ended at 1 meter climb height, with not letting me play any further

Developer

Hey there! 

Did you press J to summon a platform? Or did that not work?

Submitted(+1)

OH MAN do I love this idea! I love the idea of building up your own platformer, I love the idea of spawning in a random preset element, it's such a fun concept, and I really liked the platformer elements that you included! A very nice set of distinct elements that really showed off the concept! Way to go!


I only wish it didn't end so soon! I would've played an unlimited time version for longer than the allotted time. I think the concept could be really well served if the challenge of the game came from more of the platforming than having a time limit. Especially because the game is so fun, I didn't like it cutting me off so suddenly. One idea might be to have a set of elements of increasing difficulty, and you only add them to the mix or the probability that they show up increases with your height, and you're trying to climb as high as you can. Then you can have a "Getting Over It"-style danger of falling all the way down and losing progress, but you can keep building your own course for as long as you're having fun.


I really enjoyed the idea, and I mean it when I say my biggest critique is that it kicked me out too soon. And while this demo is small and a little short, I think it demonstrates the core concept really well, so playing it makes me imagine what the fully fleshed out version of the game would be. Nice job!

Submitted(+1)

I agree! Cool concept and nice variation in the platforms. Definitely a lot of growth potential!

Developer

Hey there! Thank you for enjoying the game!

Your suggestion was indeed the original goal of the game. I wanted it to be a really long climb reaching towards a mountaintop very much inspired by Getting Over It. But this being my second game ever, figuring out how to build the platforming segments, tilemapping, messing with the camera, learning how to load the segments into gameplay, etc. took a good chunk out of the jam period... and by the time I got to flesh out and attempt to polish the game, it was 4 a.m on the day of the submission.

I would be super down to revisit this game in the future once I've grown more as a developer, the idea I had seemed sound and I already had a bunch of assets lying around (while I was learning and failing to implement on time). But until then, thank you for your kind words, it was very encouraging!

(+1)

very cool concept!! :D