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Jonny_McBane

42
Posts
A member registered Mar 08, 2022 · View creator page →

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Fantastic art style! I wish you could zoom out a bit more, though.

This'd be a great micro game in Warioware.

Full points for presentation! Short and funny, great job!

Simple and to the point, I liked it! The only thing that felt a big janky was the "jumping" (scaling up and then quickly down), but other than that, a solid little jam game!

The art & physics were really satisfying to watch. Game itself was a bit chaotic lol!

Just overall a gosh darn solid idea & execution! Challenging yet fun! It even works perfectly with the theme.

Very easy pick-up-and-play kinda game. The level generation can be a bit unfair at times, though...

Got outta hand pretty quick lol! I like the Game of Life influence!

I think this is the chillest entry so far.

Very chaotic with the random spawning!

Really liked the minimalist art style but unfortunately I couldn't run!

You weren't lying, it is hard! Fun little game!

The concept makes it a nice puzzle platformer, but the movement felt a bit too "sticky" for my taste.

Definitely one of the best games I've played during this jam! Just the right mix of platforming and timing puzzles.

Some of the levels were waaay too hard for me lol, but overall a nice little puzzle game!

Very simple but yet pretty addictive! I really liked how the seagull attack was foreshadowed.

I love the visual style. Too bad I can't get past the second ramp lol!

Interesting idea, but is there ever a reason to not be small?

This was one of the better games I've played during this jam yet! Very fun idea! One suggestion would be to have like a shadow or something to indicate where the block is falling (I got crushed a few times when I happened to stand eeeever so slightly in the way of the falling block)

Neat twist on the scale theme.

Chaotic stuff!

Felt very polished, and the idea was fun!

One of the more clever scale mechanics in a platformer I've come across this jam.

Very ambitious idea for the game jam!

The background art was nice.

My reflexes aren't what they used to be lol. Nice pixel art!

Great presentation! The actual movement of the platforms can be a bit janky at times, but the idea is very nicely tied to the theme of the jam.

Visually very clean and easy to read, but I'm not sure I understood how to "correctly" play the game.

This one felt like a fully-fledged game, very nice! I'd be curious to play a full game like this.

The movement was so fast and unforgiving it kinda made the game feel even better. I liked how some of the food had a risk-reward thing going on. I'm like "hell no, not gonna take that detour or I'm sure to fall" lol.

Reminds me of the classic Mall Maniacs, but in hell!

Oh man that's pretty difficult!

Love the low poly models!

Simple and fun. Love the hand-drawn art.

The bat swinging felt great. Very weighty and juicy! Holding down RMB for immediate vacuum usage would've been great.

A bit trial-and-error-y but very enjoyable nonetheless!

The best presentation I've come across this jam yet!

Celeste on protein shakes.

I suck at this game lol.

Took me a second to realize how to actually hit enemies with the scaling gimmick lol. I managed to get to the first flying enemy and then the game crashed. Visually, it had a very strong style and the music fit really well!