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A jam submission

Directive: ScaleView game page

Submitted by phosphorus_cat — 7 hours, 35 minutes before the deadline
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Directive: Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Style#9103.9173.917
Enjoyment#10063.5423.542
Overall#14283.5143.514
Creativity#31743.0833.083

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main mechanic of the game is being able to switch between different sizes to traverse the level. The main setting of the game is also a massive skyscraper.

Development Time

96 hours

(Optional) Please credit all assets you've used
Music: "Rising Tide" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

Main Font: Pixellari by Zacchary Dempsey-Plante on DaFont https://www.dafont.com/pixellari.font

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

Great art and overall very polished especially the animations!

Submitted(+1)

Really well done!! I was hooked and committed to finishing the levels even though it was pretty challenging. It felt like I had to plan my route and really think about which form was best for each jump.

Also love the art style. The animations were great!

Submitted(+1)

I really enjoyed the art style and concept! The morph animations were great, though I felt the transition between the smallest and largest sizes could be a bit quicker. Additionally, I have one small nitpick: I found the tutorial text a little challenging to read because its color was too similar to the walls/background. Overall, great work, keep it up!

Developer

Yeah, I wish I had the time to make a large to small transition but I only had time to combine the other two transitions together. I’ll be changing the tutorial text to account for remapped controls so I’ll look into making it easier to read! Thank you for the feedback!

Submitted(+1)

Yeah changing the mapping will help too, changing your size mid air and trying different dash and jump would be fun!
Amazing!

Submitted(+1)

This was great. The controls felt good and the seemless tutorial that teached the player one thing at a time just  as they happened was great. This was really good. Good job

Submitted(+1)

Fun short platformer with good art and sound. Nice job!

Submitted(+1)

Some great art, the animations between state are especially well done.

Submitted(+1)

Love the art, audio and general atmosphere of the game! Gameplay itself was a lot of fun and smooth, though I agree with the other comments that I felt all the controls were geared towards one hand (my right hand kinda just sat there awkwardly lmao)

Developer

Yeah, glad people brought it up. Thank you for playing!

Submitted(+1)

This is a fun game. I found the 1 and 2 buttons for scaling a bit hard. But I think it's only me so that might not be an issue. I loved the style of this game. The character controller is smooth. I am curious to see what you do with this next. Well done!

Developer

Thank you for playing!

Submitted

Gorgeous atmosphere and art. I particularly loved the transform animations, and the attention to detail with the footstep noises changing.

It looks like remappable controls were on your roadmap and just didn’t get done in time, so apologies if this is already stuff you’ve thought about, but I didn’t like 1-2-3 as the buttons for size switching. I think that some way of sizing up/down (perhaps even with W and S, or with keys on the other hand, e.g. J/K/L or arrow keys) would have been more intuitive. I found myself sizing wrong a large percentage of the time.

I think a lot of the jumps were too hard for level 1, but given you only had one level and wanted to show off the different challenges I suspect you are aware. One suggestion I have though is perhaps to give the big guy a very small horizontal boost. The jumps I found the most frustrating were jumps as the big robot where you had to clear a horizontal gap or avoid wires on the edge of a platform and then land on the platform. In my opinion it would feel better if you could land somewhat centrally, but I usually just landed on the platform with a foot in those cases.

Overall a very neat platformer that has a lot of potential!

Developer

Ooo, yes a bigger horizontal force to the big guy's jump is a good idea. Thank you for the feedback!

Submitted(+1)

I loved the art and feel of the game. The design and animations of the different forms were so cool and well done. The gameplay was also really fun, changing between the different obstacle to tackle different stuff. I would suggest adding a bit more options to the controls, I was using only my left hands for all of the keys.  Apart from that, great game!, I would love to see more levels. Awesome work!

Developer(+1)

Thank you for the feedback! Another commenter also mentioned the one hand controls being weird so I'll def add the option to remap controls after the jam.

Submitted(+1)

I like the implementation of scaling into different forms to traverse and platform. The animation are really well done and I do believe that the 3 forms fit really well. I can really feel the impact of the hits when I got hurt. It simply got a little too tight at the end and I died too many times. Maybe make it a little more forgiving? 

(+1)

HAD ALOT OF FUN I love the art and the animations especially it's so unique 

Submitted(+1)

This was a lot of fun! There weren't a lot of mechanics, but those that were there were all well-explored. I would suggest in the future to pick a more ergonomic set of default keybinds - it might just be me, but I find it quite uncomfortable to have to do everything with one hand. I much prefer if one hand does the movement while the other does the actions (the popular choices from what I've seen are either arrow keys + Z/X/C, or, slightly less commonly in my experience, WASD + J/K/L). That's mostly just my opinion, though. I enjoyed what I played of this game, though I wish there was a bit more of it; about half of it was the tutorial section! A second level would've gone a long way. Still a fun game, though! Good work on this :)

Developer

Thank you! I wish it was a little longer too but I ran out of time lol. I hadn't really considered that it may be uncomfortable to play with one hand, I'll definitely consider key positions in future projects or if I make more levels after the jam. Thank you for the feedback!

Submitted(+1)

Really great game! The three different forms add complexity and interest to the platforming, and there's a clear style design across the graphics and sound. Well done!

Submitted(+1)

Game look and sounds gorgeous and has amazing atmosphere. My only issue are some jump where you have to jump pixel perfect to make the jump. For example there are some jumps where you need to coyote jump in order to make them. I think coyote jump is more for helping player to make jump when he forgets to press the button on platform and not for making game more difficult. So every jump should be possible from platform you are standing on.
But that's only a small issue and rest of the game is well done and fun to play.

Developer

Really? I remember making quite tight jumps, but everything should work without coyote jump. I'll note this down though and try to make it more clear what states you should use at different jumps if I make more levels, thank you for the feedback!

Submitted(+1)

I was clear what states I should be. I was having problem with dash with the smallest one. But maybe I'm not that good in platformers so it could be that.

Submitted(+1)

I like the idea although something feels missing not sure what maybe fighting some bugs (other robots) or something

Developer(+1)

I think you're right; I was planning to add moving segments like lasers or platforms that would allow for more fun gameplay but ran out of time. Enemies would be a cool idea!

Submitted(+1)

Dude, try and get some more ratings ! Your game is a hidden gem. I liked the precision platforming. The big guy was pretty clunky to control (I guess that's the point) But it seemed like the bits with the small dude were easier and probably more fun to develop

Developer

Thank you! Surprisingly the big guy was a lot easier to code but I did have more ideas for the little dude, so his segments were more fun. If I ever decide to make some more levels after the jam I'll try to make the big guy less unwieldy, so thank you for the feedback!

Submitted(+1)

really fun game, the art was very cool!

Submitted(+1)

I liked the pixelart! The character looks great! :) Nice that you can swap between sizes!

Submitted(+1)

Fun game, loved the art and especially loved the transform animations.

Developer

Thank you! 

Viewing comments 21 to 2 of 21 · Next page · Last page