Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Scale SolverView game page

Made for GMTK2024 with Unity
Submitted by Kneeshe — 5 hours, 52 minutes before the deadline
Add to collection

Play game

Scale Solver's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6193.9473.947
Enjoyment#13063.4213.421
Overall#16473.4393.439
Style#33302.9472.947

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It puts users in various environments of different sizes, and then asks them to recreate the environment at a much smaller scale!

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I really like the idea behind this game! Combining memory with exploration is a cool concept. However, movement in this game, especially of the scaled-down objects, was quite difficult. I didn't understand why I couldn't go up the overpass in the big environment, and wasted a lot of time on my first attempt trying to do so. Having to go around was slow and finicky, especially considering the time limit, whch limited exploration. I also couldn't figure out how to move the miniature buildings at first - I knew you had to click and drag them but it was difficult to figure out when you were able to pick them up. Perhaps some kind of visual cue when the buildings are clickable might be useful?

I also had trouble moving the buildings around and setting them down properly, due to the distance you had to be from them to move them and also the fact that they would often clip through the table. Another thing is that there was no way of knowing how to say you were done so the game could tell you whether you got the environment right or not. If it's supposed to be by setting the buildings exactly on the rectangles, unfortunately I was unable to do that. Even when I definitely remembered how it was supposed to go I couldn't set the buildings down exactly right and it always felt like they weren't rotated correctly.

Overall though, I can see the concept and think this game has a lot of potential. I hope you improve this one!

Developer(+1)

I'm glad you liked the idea! It's interesting you couldn't go on the overpass since I haven't seen other people have that problem but I'll look into it. I agree with the fact that the click and drag was annoying! The crosshair broke on import and I didn't have time (or the energy) to fix it. The lights in the environment (once you get it right) turns green to tell you that it was done, but I probably should have said that somewhere. Thank you for the comments!

Submitted

Very fun idea and take on the theme. The timers could be a bit more clear and the second level is instantly a lot harder compared to the first. Great game!

Developer(+1)

Thank you!!

Submitted

The first level is enjoyable, but after that, it loses its charm.

Developer

I understand, what do you think I could have changed to make it more enjoyable?

Submitted

Honestly, I'm not sure. The first level being set in an open area was nice, but then being in an enclosed space made me uncomfortable. I had to memorize the location of objects in the room, but the questions were about the items on the table. Time ran out before I could reach it, and the closed environment felt unsettling to me.

Developer

Makes sense! I'll take that into account, thank you :)

Submitted

Really fun memory game! my head hurts from the maze though, hahaha

Developer

Thanks bbg

Submitted

It's a bit hard for me to understand what to do in the game. But I like the concept of this this game! (btw why the music is so horror? =)) )

Developer

I'm sorry, I should have made the instructions more clear haha

Submitted(+1)

interesting concept, you must built more on it

Submitted(+1)

Pretty fun to test your memory. The jump is a bit too floaty for my liking but apart from that this was pretty fun. Good job!

Submitted(+1)

Love this concept and gameplay! I accidentally misplaced one of the buildings underneath the table though... whoops.
Anyway, great job!!

Submitted

Very cool concept, it was super hard for me to grab and move the buildings when doing the memory puzzle.

Developer

That's true :( Probably the size of them - next steps would probably be to maybe allow the player to shrink and increase in size so its easier to grab!

Submitted

I enjoy memory type games so this was a lot of fun! Would have appreciated a crosshair so I knew what I was pointing at, otherwise, amazing!

Developer(+1)

You're so right, the crosshair actually broke on input :( Future developments i suppose! Will keep that in mind thank you :D

Submitted(+1)

For a 1 person team, very good. 
I highly love the concept of this, I wish to see more! I understand the struggle with the design and texturing as 1 person in 96 hours, so either way keep  it up :)