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A jam submission

Gravity AssistView game page

You're stranded in space with no fuel left. You have to get back to the space station performing Gravity Assists!
Submitted by GameWin221 (@GameWin221) — 8 minutes, 50 seconds before the deadline
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Gravity Assist's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2844.1434.143
Overall#5513.8573.857
Enjoyment#7753.6433.643
Style#11813.7863.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can scale planets using the PLANET-SIZE-INATOR

Development Time

96 hours

(Optional) Please credit all assets you've used
Credits are in the ingame menu

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Comments

Submitted

This was a blast. Excellent work.

Submitted (1 edit)

I guess great minds think alike eh?

Submitted

Really cool Game design and art!

Submitted

Awesome game.

Submitted(+1)

Omg this is so similar to ours :) Great work, i think i prefer your pacing. Also very interesting that we used the same modified gravity force formula i think :)

Developer(+2)

Thanks for playing. I appreciate this! Here's the formula we used:

static func calculate_force(dir: Vector2, dist: float, pull_force: float, radius: float):
    var f = 1.0 - (dist / radius)
    return -dir * pull_force * f

I suppose it's not the same one you used but the effect is pretty similar.

Submitted

We did aproximatly f = multiplier * planet_mass / distance. but the spirograph-looking orbits seem to occur for both of us and i think that's quite interesting :)

Submitted(+1)

Really cool idea!

It would be great if there was a respawn timer. Often you have to perform an action just as the black screen fades out. Added to the fact that there is no "restart" button, it makes it a bit frustrating.

Thanks for the feedback! We're glad you like the idea. 

There is actually a respawn option - you can access it by opening the pause menu with the escape button. We agree that some areas could use slight tweaks, but due to tight deadlines, we weren't able to address everything. We'll keep this in mind for future updates.

Submitted

Oh ok!

For some reason this does not work for me, but I use a weird keyboard setup so maybe inputs are no as they seem.

(+1)

Definitively a good game. I feels weird to have the mouse perfectly hovering the planet while you move and ur camera is following the ship. Plus sometimes you while you could change quicker the gravity.

But the feeling is amazing, such a great game ! thx

(+1)

Thank you for the kind words! We’re happy to hear that you enjoyed the game. 

We understand that the mouse hover and camera movement can feel a bit odd at times, and we appreciate the feedback on gravity control. These are points we'll definitely look to tweak in upcoming updates. We're glad the overall experience still feels great to you. Thanks for playing!

Submitted(+1)

I really like the idea, though at least for me it needs some tweaks because it felt too hard not always in a challenging way but in a chaotic way. I think it's a bit too fast, and having to change the trajectory while the rocket is moving but not being able to predict exactly how it will turn out can cause a lot of errors that feel frustrating.

But overall I enjoyed it, it's a fun mechanic and the art is charming, nice job.

Developer(+1)

Yeah, I agree about the "chaotic" bit. It's something that definitely needs some tweaking but we ran out of time. Thanks for the feedback. 

(1 edit)

Nice concept. Waiting for more levels to play even more 😊

(tbh last level wasn't that easy)

Submitted

Good music, good concept and art, I really enjoyed figuring out the different paths. It's really hard though, like the first level is not easy at all, becomes easier after the first one.

Looking forward to more mechanics or the ability to increase the gravity of certain planets more!

Well done!

Developer(+2)

Thanks for the feedback! I'm quite surprised how the first level was the hardest one for you but I guess everyone learns the game at their own pace.