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Red Dead Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1142 | 3.806 | 3.806 |
Overall | #2145 | 3.278 | 3.278 |
Creativity | #2820 | 3.194 | 3.194 |
Enjoyment | #3098 | 2.833 | 2.833 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the player scales according to ammo/health (jam)
Development Time
96 hours
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Comments
Personally a big fan of the style what a cool idea on how you used everyday things with the theme in mind great touch.
That was neat! The gameplay is basic, but competent. The art is a bit rough and lacking in contrast, but the character designs and animations are exceedingly charming, and the boss level is mostly readable. Good work!
Great style, and the idea of the game being only a boss fight is super interesting and not something I've seen before. Also very clever to use the health as health AND ammo.
I think a little bit more game feel like particles and SFX would take this game to the next level. But I had fun overall! Great work!
Really liked the art style, especially the bar scene feeling fun and crowdy. Nice work, I enjoyed it!
Really nice proof of concept of a potentially super cool core mechanic. Incredibly stylish too. Excellent work
I can see a lot of creativity here! I believe that with enough time it would be a great game!
I love the overall aesthetic of the game, great music too. Awesome work!
Amazing animations and cozy music. I love how much care was put into the style of the art! I enjoyed donating my jam to Java.