Thank you for your kind words and for playing (:
natto games
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I think this is a perfect execution of a simple idea. Would have loved to go even bigger (UNIVERSE!) and smaller (QUARKS!), and I wish that each scaling answer had a bigger range of possibilities (e.g. to surprise you how small or big something was - the T-rex was a good example). I think the Sun's gotta be a bit bigger than that! I scored 25 or so.
Adored the cozy music!
Absolutely beautiful art and music, love how many parallax layers you added to the background. The characters are so full of warmth too! I had a great time balancing risk and reward deciding when to descend further or return home. A small bit of feedback: the radar UI should blip red dots timed when the little rotating scan reaches them (okay, I have no idea if this is based in reality, but that's how everyone imagines radars work, right? haha)
Thanks so much for the game (:
Thanks for the feedback! We definitely should have added some kind of multi-checkpoint undo to prevent those awkward softlocks, and there's certainly work to be done with cleaning up the level design. We're big fans of the Thinky Games community! Our initial idea was to build a sprawling mountain with multiple paths forward (much like A Monster's Expedition)!
I truly appreciate your sincere encouragement and thank you so much for playing (:
Wow, I found this game quite addicting and amusing! I reached 28000 before my tower was unsustainable -- although I did take advantage of the camera movement "gluing" onscreen blocks to try and time a perfectly level floating drop just before the scroll.
I love the scrolling artwork and the little touch of the languages in the UI changing with the tower of babel theme. It really gave me "Jump King" vibes, always wanting to find out what was next. And having the "postgame" content was great (especially with the troll clouds...)
Thanks for the game (:
Wow, I really enjoyed walking along, counting paws, and stitching the map together. What an utterly unique puzzle! My proudest achievement is finding the right orientation of the tree (I stared at it from many angles).
However, all my positions were wrong and I only scored 19/48 )':
This doggo has to go back to cardography school... bau bau... (I restarted, immediately retried and got 25/48!)
I truly love this concept you've nailed, and walking around Furrtune Island like a true dog explorer charting the unknown. Can't wait for the sailing via sextant and the stars DLC!
I think this is a lovely sandbox style game. I loved the animal assets you included. The terraria in your screenshots are beautiful (unlike mine)... I would love to see these mini worlds expanded in however you can imagine (what if they had day-night cycles with different lighting, or their own bio ecosystems).
Thanks so much for the key rebinding menu especially!
Sinner, I will be ready to pass judgment on your soul in just a moment... wait, where am I supposed to push this? Oh no, now the blue one’s stuck... uhh... give me a sec... I’m sure you have time in limbo anyways...
Not only did you design an interesting mechanic and craft thoughtful levels, but you told a compelling story too! Love the melancholic art and music. Thank you for the game (:
I absolutely love the diversity of the level backgrounds and little sprites (the mice are so cute)! A really challenging mechanic that's very fun to explore. It was a bit unintuitive to not know the range on each individual Glob without clicking. I wonder if maybe certain sprites or parts of sprites could be visually tied to a certain grow range?
Thanks for the game (:
Fellow dragon games unite! I loved the optional collectibles. The serious tone of the writing and world's story really empowered the feeling of escaping to the sky at the end. I thought the timing-based obstacles were an interesting way to motivate quick thinking in a traditionally timeless puzzle game!