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A jam submission

Red Dead JamView game page

Play as Jam Man and defeat the evil Java The Hat!
Submitted by Tsionsa, gamer_ben, Hyunte — 1 hour, 9 minutes before the deadline
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Red Dead Jam's itch.io page

Results

CriteriaRankScore*Raw Score
Style#11423.8063.806
Overall#21453.2783.278
Creativity#28203.1943.194
Enjoyment#30982.8332.833

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the player scales according to ammo/health (jam)

Development Time

96 hours

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Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted(+1)

Using your health/size as ammo was a cool idea, nice job!

Submitted (1 edit) (+1)

this really puts a creative spin on the theme, and quite a literal representation of a jam.

Submitted(+1)

Love the pixel art style. the game mechanic shooting part made me think of metal slug <3 
I suggest randomizing the health pickup part.  Overall good job.

Submitted(+1)

Lovely pixel art.<3
I really liked the mechanic: you attack, you use your health.

Submitted(+1)

Artstyle is nice and play good too. I loved it!

Submitted(+1)

This game has a lot of potential! Great artistic style and solid gameplay, would be interested in how you iterate on this in the future!

Submitted(+1)

Loved the artstyle, the mechanics were solid too, with a bit of polish it will become a really fun game

Submitted(+2)

The smoking peanut man with scoliosis at the bar spoke to my soul 

Developer(+1)

he will be a main character in the sequel 

Submitted(+1)

The game is pretty neat, I think what i can praise the most is the art. Maybe I didn't notice that but I think it would be cool if there were some extra bonsues/tweaks for either having low/full health.

Submitted(+1)

Great work, having to choose between more damage or more health was interesting. The style was pretty awesome and fun. Might be nice to have more ammo pick up spots to vary up the flow of the fight.

Submitted(+1)

love the artstyle great job 

Submitted(+1)

very nice art, although enemy hitbox feels a bit off. also why did you flashbang me at the end >:(

Submitted(+1)

Really nice style!
good job :)

Submitted(+1)

I like the art and animations, it was quite short but a lot of fun. I'd love to see this idea to be expanded on.

Submitted(+1)

super game, and a funny star wars reference. What more could I ask for? Great work g

Submitted(+1)

Short but fun. I only wish there was some mechanic to gain the "jam" quicker, since there was a lot of waiting between attacking and "re-loading" so to speak, ammo and health (especially when I realised the chandeliers were safe spots :P). Cool idea to merge those into one ;)

Developer

yea I see what you mean, our idea was to add a waiting moment in which you try to survive while you wait to get more ammo\hp.

Submitted(+1)

I like how three separate mechanics are tied to each other; it makes for really interesting gameplay. I especially like the art and the animations. Nice work!

Submitted(+1)

Liked the details on the environment!

Submitted(+2)

This game gave me cuphead ptsr

(+2)

nice concept,  great artwork, pretty fun !

Viewing comments 20 to 1 of 28 · Previous page · First page