As someone who likes Nerdle, this is pretty neat. I wish there was an option to click on a tile to automatically put it in the first available spot. It becomes a bit tedies if you're not playing with a touchscreen. Apart from that, polished and with an impressive number of levels, great job!
How did you have time to make all levels? Was it all by hand or was anything automated?
Julkorv
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It took some time to get accustomed to the controls but after that it went pretty smoothly. I liked the gameplay, which I could easily see expanded a bit. Nice presentation, and that's with me using the inferior version of the game.
The tutorial was a bit unclear however, as I didn't know sending away the block progressed the tutorial. I would've liked to see the objective change to "send away block" or to have some clearer sound clue for it. Also [SPACE] obscured the block itself at times.
When I saw the early intro screen for this game I thought all effort was put into only that, but I was clearly wrong. Clear theme, varied game-play, great design decisions and all-in-all amazing presentation. A guaranteed top score and I'll be sure something is rigged if this doesn't appear in the GMTK video.
I liked the first and second stage but the third stage has all difficulty crammed into the beginning. The "spit" is not intuitive to use since there's no indication of when it's up and it's not barely enough of a deterrent for the predators. To fix this, I would suggest making the spitballs easier to hit, or adjusting the zoom to make the rabbits easier to hit. The predators become increasingly more aggressive which makes it feel like you can not make meaningful progress. Perhaps a bigger grace period after getting "killed" would lessen the issue. I'm a bit overly negative here, but I do feel like it has great potential, with the evolution of the game and player being a satisfying progression.
Also, I liked the aesthetics. Just make the small blue fish have a different color than the background to make them stand out from the background more.
Super polished game with a well thought out thematic, completely justifying the game jam theme. Seems like a strong contender for the top 100 from what I've played.
I agree with what another commenter said, the discs sometimes spawn inside of obstacles or in extremely inconvenient locations. When I restart, it would be cool if there was a button shortcut as well other than just pressing the rewind button. Alternatively putting just a little more feedback when I hover over it, so that I know I can click it. (Ultimately this is me nit-picking)
Also, does the icon next to the heart to anything? Since I've not used much music software I'm not familiar with the icon.
I'm impressed you got everything done in 48 hours when making that many levels! Increasing jump height when you get smaller is a welcome addition too.
Somehow I got the game crashing at level 3 when I tried increasing in size in order to break the blocks. (or I assume that's what I'm supposed to do) Later I'll give it another attempt to see if I can get past it. As a suggestion I agree with another commenter that the "head-bump" jumps can be annoying, but I did get the hang of them in the end. Adding a more clear distinction between normal air and a death zone would be another suggestion.
In terms of aesthetics and level design, great game! The interactive starting menu is always a great bonus too.
I did manage to clip through the level several times (r button coming in handy). It could be just some wall hitbox which didn't reach far enough or due to the strangely high acceleration of the box rat.
I agree with the other comments, it's satisfying to finally get the scale level and you spice it up frequently enough with the addition of new blocks. The fact you don't say how much each block weighs outright adds a nice level of difficulty. Good experience!
If I were to nitpick, then it would be that it's a little tedious to drag the blocks all the way over to the other side of the screen to weigh them. Maybe the placement of one of the scales could be different.