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Julkorv

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A member registered Jul 17, 2024 · View creator page →

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As someone who likes Nerdle, this is pretty neat. I wish there was an option to click on a tile to automatically put it in the first available spot. It becomes a bit tedies if you're not playing with a touchscreen. Apart from that, polished and with an impressive number of levels, great job!

How did you have time to make all levels? Was it all by hand or was anything automated?

It took some time to get accustomed to the controls but after that it went pretty smoothly. I liked the gameplay, which I could easily see expanded a bit. Nice presentation, and that's with me using the inferior version of the game.

The tutorial was a bit unclear however, as I didn't know sending away the block progressed the tutorial. I would've liked to see the objective change to "send away block" or to have some clearer sound clue for it. Also [SPACE] obscured the block itself at times.

When I saw the early intro screen for this game I thought all effort was put into only that, but I was clearly wrong. Clear theme, varied game-play, great design decisions and all-in-all amazing presentation. A guaranteed top score and I'll be sure something is rigged if this doesn't appear in the GMTK video.

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I liked the first and second stage but the third stage has all difficulty crammed into the beginning. The "spit" is not intuitive to use since there's no indication of when it's up and it's not barely enough of a deterrent for the predators. To fix this, I would suggest making the spitballs easier to hit, or adjusting the zoom to make the rabbits easier to hit.  The predators become increasingly more aggressive which makes it feel like you can not make meaningful progress. Perhaps a bigger grace period after getting "killed" would lessen the issue. I'm a bit overly negative here, but I do feel like it has great potential, with the evolution of the game and player being a satisfying progression.

Also, I liked the aesthetics. Just make the small blue fish have a different color than the background to make them stand out from the background more.

The most fun games I've played so far this jam!

Super polished game with a well thought out thematic, completely justifying the game jam theme. Seems like a strong contender for the top 100 from what I've played.

I agree with what another commenter said, the discs sometimes spawn inside of obstacles or in extremely inconvenient locations. When I restart, it would be cool if there was a button shortcut as well other than just pressing the rewind button. Alternatively putting just a little more feedback when I hover over it, so that I know I can click it. (Ultimately this is me nit-picking)

Also, does the icon next to the heart to anything? Since I've not used much music software I'm not familiar with the icon.

Message you where?

I'm impressed you got everything done in 48 hours when making that many levels! Increasing jump height when you get smaller is a welcome addition too.

Somehow I got the game crashing at level 3 when I tried increasing in size in order to break the blocks. (or I assume that's what I'm supposed to do) Later I'll give it another attempt to see if I can get past it. As a suggestion I agree with another commenter that the "head-bump" jumps can be annoying, but I did get the hang of them in the end. Adding  a more clear distinction between normal air and a death zone would be another suggestion.  

I couldn't figure out what I was actually supposed to do to progress, but swinging around like a wrecking ball a bit of fun.

In terms of aesthetics and level design, great game! The interactive starting menu is always a great bonus too.

I did manage to clip through the level several times (r button coming in handy). It could be just some wall hitbox which didn't reach far enough or due to the strangely high acceleration of the box rat.

Got 127 points. I would've liked if the dots scaled up again after getting small, then you would be encouraged to pop the big dots when the scale was small, and pop the small dots when the scale was big. Otherwise it becomes very difficult to click on them.

I agree with the other comments, it's satisfying to finally get the scale level and you spice it up frequently enough with the addition of new blocks. The fact you don't say how much each block weighs outright adds a nice level of difficulty. Good experience!

If I were to nitpick, then it would be that it's a little tedious to drag the blocks all the way over to the other side of the screen to weigh them. Maybe the placement of one of the scales could be different.

Fun gameplay loop, as to be expected with tetris as the inspiration. Also, great intro cutscene, very charming!

I would've liked some way to move the camera or blocks. That could ruin the difficulty so who knows.

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Nice graphics and sound track!

It seems to take a long time to gather resources, I've waited a few minutes and still have no metal. I feel like there's something I'm doing wrong because there are a  lot of floors I haven't been able to build

Polished! Train simulators are always a great choice!

A surprising number of mechanics, works well!

I was stuck at the first jump a little too long, which is one of the reasons I'm not an ant professor. Cute interpretation of the theme :)

Very polished game! I was pleasantly surprised to see that I could spin the planet. Spinning added some active gameplay during the idle periods, when you save up resources, and more strategy to the game.

Unfortunate you had to cut out sounds due to time constraints, I can imagine the combos being even more satisfying with audio feedback

Becoming big lizard is fun.

I don't know how you came up with this idea. Building a tower out of bones? Was it only for the pun? Well, I'm glad you did, because this was a unique experience.

Also: "I'm built to scale", he said the thing!

Very cute character and an impressive number of levels! The gameplay mechanic is well utilized.

Trying to click the blobs while simultaneously dodging  gets tricky, but it's satisfying when you're able to hit a few in a row

Worked great on mobile platforms too! I could see myself playing this

That looked great, it's a 3d model? There's probably some grand metaphor I can take from this, but it is pretty fun to be a giant snake.

I got a chuckle from this one! Hopefully that gives it some bonus points :)

Nice puzzle game! I tried playing it on my phone, which is ofc not the intended platform, but it worked surprisingly well. Good luck on the jam!

Creative way to incorporate the theme and I love how there was a little story.

I probably should've read the category beforehand, it worked pretty well as a horror game.

This might be a problem on my end, but I didn't hear any sounds, which could've added a lot of atmosphere.

I like how you tried to add some variance to the different levels :)

I'm impressed you got were able to make this, tower defense is always fun. The implementation of the theme feels like it could be stronger but that's about all I can do when it comes to critiquing.

Fun game, the little story added is a great bonus!

I adore the pixel style you used. Also it is very satisfying to hit the skeletons.

Surprisingly fun, good game!