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A jam submission

White LimboView game page

A short atmospheric/psychological horror game where you are lost in realm devoided of meaning. GMTK 2024 Jam
Submitted by Foxrods — 16 hours, 11 minutes before the deadline
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White Limbo's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#8543.8333.833
Style#14973.6463.646
Overall#21273.2853.285
Enjoyment#45362.3752.375

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are stuck in a realm where the scale of things and even time are scaled in a way to punish you for your sins

Development Time

96 hours

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted

Thank you, I enjoyed playing your game! It is very stylish, very cool sounding, very interesting interpretation of the jam theme. It is a bit ominous ahah

In the end, I was able to run to the archway and even managed to get to the evil statue. 

Submitted

Interesting experience, thank you for your game!

Submitted

I can get your point; we shared similar game design settings. I was surprised by the experience; besides the psychological horror, I felt Megalophobia. Interestingly, Buddhism originated in India but developed similar yet differentiated local contents in China and Japan.

Submitted

My philosophy is to launch games without reading the bio, so I was very shocked (in a good way) when the atmospheres started to settle itself with the talking statue and the buildings that shrink and grow . That's a very neat experience! :)

Submitted

Well that was scary haha, very unique experience and interpretation of the theme :) Great job!

Submitted(+1)

Strange experience, great atmosphere, I'll remember that. Well done! :)

Developer(+1)

That's so nice to hear. Thanks for playing my game. I also played yours and leaved a rating and a comment

Submitted(+1)

Interesting idea! The weirdness was all over me!

Developer

Thanks for playing my game. I also played yours and leaved a rating and a comment

Submitted(+1)

Built to Scale Limbo,

Snow crunching beneath my feet,

Pagodas await. 

Developer(+1)

Hehe, thanks for the little poem. 

I've also played your game a leave it a rating. 

Submitted(+1)

Wow! that was terrifying! The sounds reinforced the feeling of being trapped portrayed by how huge everything is around you. I'm excited to know that other people also like to go for more of an experience than a game. I think that video games can be interpreted however we want and therefore they are a way of communicating kind of like art :)

Submitted(+1)

If anyone finds other games that are mostly experiences, please share!

Submitted(+1)

Interesting concept. I kinda felt the desperation of the player imagening myself in their position, walking forever in nothingness. Good work. Imagine this in VR, spooky hahaha.

Submitted(+1)

Definitely intriguing artistically, and as another commenter mentioned, being boring is kind of the point. However for a walking sim it would have been cool to have more points of interest to wonder to, perhaps other scaling monuments etc. to look around for while awaiting the god's return. Not necessarily any gameplay or puzzles, but just some eye candy or maybe environmental storytelling that would create things to look at in the world. Overall, it was a very interesting experience!

Submitted(+1)

Pretty cool - I hope this never happens to me in real life!

Developer

Oh, I hope this never happens to anyone haha

Submitted(+1)

felt the loneliness and the "we are nothing", vibes, realy immersive !

For a peice of feadback, the only thing that trigger me out of the experience for a sec was the loop in the music that was a lil a brut !

I'm not into these kind of games usualy, but get rigth into it for all along !

great Job !

Submitted(+1)

glad i got to experience this it is really weird but  really fun experience didn't expect this at all it suprised me (also that guy scared me at first when he poped lmao)  but yeah well done

Submitted

Cool experience and aesthetic, I really like these kinds of atmospheric games.

It would be interesting if there were more varied ways the world reacts to you with, but overall well done for the time limit!

Submitted

Super epic scene that you get to be immersed in however, it gets boring quite quickly because you just walk around and never seem to reach any goals or anything. I think this could be a cool game but the big guy would need to be a little more there or there would need to be something else. Maybe like a replay of your sins are you enter some of the pagodas or something like that. Again though, super awesome looking game, it looks amazing.

Submitted(+1)

This is a very cool experience. I think there's a part after you realize the first building sinks into the ground as you approach, that you go, "I wonder what the other buildings do", and it turns out they all do the same thing. It would be cool if they became unapproachable in different ways from each other (shrinking, your speed slows as you approach it, etc). Also, I was able to touch the arch before it went into the ground. Not sure if it's intentional. Vibes are great, especially the snow footsteps sounds.

Submitted(+1)

Impressive how you managed to display such an epic and expressive scenery with just a few assets. Well done !

Submitted(+1)

Very trippy experience and nice use of the theme! The entrance of the big guy was quite epic, but after after he's gone you're just.. there? Or would he return if I let the game run for another billion years? Either way I enjoyed it!

Developer(+1)

Hi again. I'm glad you liked the experience. The big guy returns indefinitely in a cycle of more or less 4 minutes, and he keeps updating you about the time already passed. Might be worth a retry. Ah, and the horns sounds every time he's about to return, so you can keep the game open while you do something else

Submitted

Ooh ok, so I was too impatient! He said his return was imminent but after a while of walking around I thought that was it ^^'

Submitted

This is really trippy, the moment I realised the buildings in the distance were unreachable was unforgettable.

I'm not sure if there's a goal though, but I did manage to fall off the map!

There was nothing there.

Viewing comments 31 to 12 of 31 · Next page · Last page