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A jam submission

BuggyScaleView game page

Submitted by Devathan — 1 hour, 3 minutes before the deadline
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BuggyScale's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#66671.7952.375
Enjoyment#69001.5122.000
Overall#71281.4491.917
Style#73491.0391.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We tried to make a game where you would have to manipulate the environment and enemies to attack them.

Development Time

96 hours

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Comments

Submitted

yeah, I thing there is still some work needed here :)
having two guns is a nice vision, but a lot of minor things are bugging (getting hung up on ledges, screen transition, esp. to the left, etc)
and teaching new mechanics while being in the middle of a jump after a screen transition ist just pure evil. there wasn't even a way up again, right? so I had to restart the game. In the end I managed to get to the boss by sliding around in the pit offscreen …
PS: why does the blue bullet have 'bullet drop', and the red one doesn't?

Submitted

Indeed the game's physics (sudden move, collisions) are quite buggy and makes the game hard to play, the concept is quite simple and tutorials ruins the experience.

Submitted

Like the feel of it but for me whenever I fell off the bottom it didn't respawn me and basically softlocked the game?

Submitted

I like this, I also think that idea is quite fun, nice!

Submitted

The idea is cool! Keep it up!

Submitted

could use  more polish, but good job regardless

Submitted

Really awesome concept! well done :)