Hey! I like your game, it's pretty addictive and found myself sitting through playing the whole thing even though it takes a while. I think the biggest thing what was also mentioned before, is some more feedback on things! The plants could have a sparkle or something when they are ready for harvest, the ground tiles could get darker the more "watered" they are, and maybe some basic sounds when placing, clicking and harvesting could be nice. I also totally didnt notice/ forgot often about the whole beanstalk mechanic. Perhaps this could have been placed in the world somewhere more central so it visually remains the key focus? I could see where the pollution mechanic would have come in, shame it didn't make the cut! Overall, nice game it has potential! :)
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Fabaceae's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #4485 | 2.551 | 3.375 |
Enjoyment | #4592 | 2.362 | 3.125 |
Overall | #4827 | 2.457 | 3.250 |
Creativity | #5118 | 2.457 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the goal is to scale up a giant beanstalk to reach the moon, moreover the optimal strategy is to scale your plants by buffing them
Development Time
96 hours
(Optional) Please credit all assets you've used
Kenney - Nature Pack
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