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kitakot

54
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A member registered Aug 11, 2022 · View creator page →

Creator of

Recent community posts

did you win?

This game was not intended to be rhythm, just a simple arcade similar to Super Hexagon. Probably this reminded you of osu because it has gamemode "Catch the Beat" with somewhat similar gameplay. Your score is quite impressive! It's close to my time record at 6:13.58. Thanks for your feedback!

The mechanic of scaling the player character perfectly fits the bullet hell genre. It creates some risk-reward scenarios, where the player can sacrifice evasiveness to reduce punishment from mistakes. Though it needs some balancing. At maximum size player gets no damage from most bullets, making the game way too easy. Nonetheless, I enjoyed this game and see some great potential within this idea. Good job!

I'm glad you enjoyed it!

Plus Vibe

Sisyphus' punishment should be eternal suffer, not a fun adventure.

(Don't get me wrong, I really enjoyed it!)

The game gas no losing conditions and it can be cheesed my giving random items. The idea, though, is quite neat and surely can be expanded

Ahh, Agario, it brings me so many good memories!

Very fun game. It's really amusing to go in a frenzy while destroying demons!

Sorry, I couldn't figure out the objective of the game. When i move iron plates  to the base (that's what I believe indicated with a flag), nothing happens for some reason. It still says 2/5.

Update: It took me a very long time to figure out that it asks me to give 2 plates per second

Very interesting mechanic. All puzzles revolve around one solution that can be cheesed by pushing a block you're standing on. Also it's a bit disorienting when Metal blocks render on top of everything else. Maybe there should be an indication that they are behind a wall. Nonetheless, i enjoyed the game and its music. The ending made me laugh!

Very simple, very relaxing, very fun. Reminds me of a browser game, where you eat small fish and avoid big fish. 👍

Very nice

Nice exploration

Nice scale perception test

This game is truly wonderful! Such simple mechanics make so complex puzzles when combined! I really want to see this as a full game! Good job!

Very fun

Very fun puzzle game! Glad to see that many mechanics were utilized to the fullest potential! I truly believe that this idea can be expanded to a full game for stores!

Very cute art style :3

This game is way too polished for a jam release! Those platformer controls are so smooth! I would genuinely think this is a full release for game stores! Great job, Chad!

Very interesting game. The physics are clunky in some places. Enjoyed it nonetheless

Very fun and simple game! 

Very interesting idea but the implementation is flawed. Sometimes mouse controls don't work and items disappear when picked up. Unfortunately, I couldn't finish the game. I hope I will enjoy this after some post-jam patches.

Very fun concept. Unfortunately it gets boring quickly because the game gives no other obstacles besides 3 tile gaps

Very enjoyable game. It's nice that you utilized the transform mechanic in many creative ways. The art style is wonderful with all those lights. I think adding the timer was not the best choice since it gives unnecessary anxiety in an already not so easy game and blocks the view on top of the screen.

very fun

It's really fun to toy around with the mechanic of changing objects' size. I would really like to see the expansion (got it?) of this idea!

Simple, yet interesting game! Very pleasant art style. I wish the background was a bit more detailed.

Playertester 1 was right
interpret that however you want

Very interesting idea. Unfortunately, the game is a bit buggy. The player can walljump and enemies can push each other making aiming difficult. Nonetheless, I see potential in this concept. I find games where enemies have double purpose quite interesting. I hope this project will see some further development! 

maybe

i guess so

(1 edit)

That's true. We've noticed that some people in the final chamber forget how to press those buttons since the only time they've done so was right at the beginning. That's totally a real issue. Thanks for your feedback!

👍

I guess we just forgot too add the sound to those buttons.

Thank you for your feedback. Glad you liked it!

thanks

I love being beaten up by egg-headed people

(1 edit)

The idea of navigating the AI by scaring is quite interesting. Every obstacle has its unique way of avoiding. The additional challenge of collecting candy makes the player master the mechanics. The only downside is the lack of vision behind walls. Great game nonetheless! I really enjoyed playing it.

The idea of placing hazardous objects for AI to dodge iz amazing! A couple small downsides though: The camera is too zoomed in, it's very difficult to react in that short amount of time given the fact you have to calculate the trajectory of an object you don't have direct control to. The camera also moves on the Y axis too far when you jump so you don't see where you're going to land. Despite that the game is really fun.