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kitakot
Creator of
Recent community posts
The mechanic of scaling the player character perfectly fits the bullet hell genre. It creates some risk-reward scenarios, where the player can sacrifice evasiveness to reduce punishment from mistakes. Though it needs some balancing. At maximum size player gets no damage from most bullets, making the game way too easy. Nonetheless, I enjoyed this game and see some great potential within this idea. Good job!
Very interesting mechanic. All puzzles revolve around one solution that can be cheesed by pushing a block you're standing on. Also it's a bit disorienting when Metal blocks render on top of everything else. Maybe there should be an indication that they are behind a wall. Nonetheless, i enjoyed the game and its music. The ending made me laugh!
Very enjoyable game. It's nice that you utilized the transform mechanic in many creative ways. The art style is wonderful with all those lights. I think adding the timer was not the best choice since it gives unnecessary anxiety in an already not so easy game and blocks the view on top of the screen.
Very interesting idea. Unfortunately, the game is a bit buggy. The player can walljump and enemies can push each other making aiming difficult. Nonetheless, I see potential in this concept. I find games where enemies have double purpose quite interesting. I hope this project will see some further development!
The idea of navigating the AI by scaring is quite interesting. Every obstacle has its unique way of avoiding. The additional challenge of collecting candy makes the player master the mechanics. The only downside is the lack of vision behind walls. Great game nonetheless! I really enjoyed playing it.
The idea of placing hazardous objects for AI to dodge iz amazing! A couple small downsides though: The camera is too zoomed in, it's very difficult to react in that short amount of time given the fact you have to calculate the trajectory of an object you don't have direct control to. The camera also moves on the Y axis too far when you jump so you don't see where you're going to land. Despite that the game is really fun.