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Combat-Ready's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #801 | 3.635 | 3.635 |
Style | #1801 | 3.500 | 3.500 |
Overall | #2228 | 3.250 | 3.250 |
Creativity | #4701 | 2.615 | 2.615 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a survivors-like where you BUILD your robot with upgrades and can SCALE infinitely
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Good game! Akimbos are pretty fun!
Interesting way to level up in this genre! I like it!
I tried all 3 weapons builds (I think getting double of the same is the way to go since you have a better chance for a good upgrade) but only machinegun seemed like a valid option, rockets were hard to aim , and shootgun... I thought it would be a multitarget weapong (piercing) but it just oneshoted 1 enemy and all the bullets were gone.
So! Machinegun it its, with this one I felt the best, it did what I expected it to.
Also thank you for the movement speed upgrades!!!
I think in such tight places player should be able to pass through enemies tbh, I got swarmed multiple times and I could not escape nor kill them. I feel like I should be able to decide 'Ok, I know I'm going to take damage goingh through them but this is the only way I can escape right now'.
Overall very good game with good upgrade system and very nice polish.
Pretty impressive for a submission by a solo person. Shooting feels good and it is quite a polished experience.
THIS GAME IS SO ADDICTIVE OMG. i love the concept of scanning the enemies wherein u have to keep them alive to level up but also kill them so that u dont die. this was my best run. the minigun is perfect but the other 2 weapons need buffss. especially the shotgun which does so little damage that ur better off with the minigun everytime. other than that great game i lvoe it
Thanks! That’s quite the score.
I’m aware that balancing needs some work, will see what I can do with it in a post-jam update.
I think an improved dash would have been useful, maybe some things like damage immunity, a meter to show the cooldown, and phasing (instead of just pushing some of the enemies). Overall, enjoyable experience!
Thanks for feedback! I’m planning to improve dash in a post-jam update.
Really fun game ! I enjoyed the game so much, however dash doesn't seem to go through enemies which would've been good, but in overall keep up the good work :)
Cool game! I love the little amongus robot dude! Very fun vampire survivors like game! Good job!
Thanks! The robot is not sus I swear ඞ
Not super on-theme, but is super hard. Good job!
Thanks! Regarding the theme, I use building and scalability as a literal theme of the game and not as a mechanic.
It's interesting that you have to get XP by scanning enemies. I love the art style but I wish the dash would go through the enemies bcs right now its so annoying to use.
Thanks for feedback! Dash was a late addition and didn’t really received much polish, so I agree with you.
wow didnt thought about scanning enemies to get exp would be a good mechanic! great job man!
Thanks!
Had fun, great art & animations. But I'd say this does not fit the theme close enough.
Still great work!
Thanks! I don’t treat the theme as be-all end-all
especially since it’s not rated this timeand instead use building and scalability as, well, a theme of the game and not a mechanic.Love me survivor-likes! I love the idea of balancing the amount of enemies on screen with your "scanning" in order to gain xp, it really adds a different dimension to it compared to just "KILL MORE ENEMIES RAAAA". I also like how reminiscent the art is of old flash games (I mean that in a good way!) I'll definitely be waiting for a post jam update from this
Other than that, if you have the time we'd appreciate if you also took a look at our game < 3
Thanks for feedback! And yes, I try to rate all the games from my comments back and leave detailed feedback.
Really cool survivor-like ! Scanning enemies to gain XP instead of killing them is an interesting idea. It makes you have to decide on which enemy to spare and which to kill immediately, which is a nice twist on the survivor genre which usually just nukes the entire screen. I do agree with what others have said in regards to the balancing. Perhaps the scan and gun range could also be a little bit larger initially. Aside from that, it is a really fun game with a solid style and polish. Well done !
Thanks for feedback! Balancing will probably be addressed in a post-jam update.
Very fun game, those spider legs are on point as I am creeped out, theme is a bit weak compared to other games, but very polished
Thanks! I didn’t really want to latch on to any “scale” interpretations, and just made a thematic node to building and scalability.
very fun game ! ended with 18k score (leaderboards don’t work?)
I really like how this game scales! I figured the best strategy was being pacifist, since level up comes from scanning…
the result:
(the killed me 1s after haha) good job! this game is fun and has good replayability
Thanks! Leaderboard doesn’t work in Web build unfortunately. And you are right, the intention is that player need to balance keeping enemies alive and scaling damage/health to eventually be able to deal with them.
It’s polished I like it. Difficulty ramps up quite a bit though, around level 7.
my only complaint is that the enemies are WAY too tanky
Thanks. Balancing could use some work. The intention was to add a damage-spongy enemy for more optimized builds.
Loved the artstyle. I encountered a small bug , where I wa only able to move in down-right direction, but overall pretty fun
Thanks for the feedback! No idea why the bug happened to be honest.
this reminded me so much of some old flash games I used to play. I love the style, the voice, the look. I however wish that there werent SO many interruptions near the start to upgrade. they got fine later in the game, but at the start it was like every 5 seconds. and then later in the game, there came a point where the monsters were spawning quicker than i could kill them. Like there was nothing i could do so at one point i just started running away until i died. Still, I enjoyed the game, very nice experience.
Thanks for the feedback. Yeah, the balancing could use more work. I was planning on limiting exp gain at the beginning and adding upgrades for it as a compensation, but scrapped it for time.
Nice submission with good art that fits the feel of the game and a decent number of upgrades.
The scanning system to gain exp is a really clever way to encourage players into staying near enemies instead of just running away as per usual for this type of game.
Good work.
Thanks for feedback!