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Dice Madness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3308 | 2.364 | 2.364 |
Presentation | #3353 | 2.545 | 2.545 |
Overall | #3491 | 2.485 | 2.485 |
Creativity | #3557 | 2.545 | 2.545 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
very much
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice submission. I struggled at the combat part. It was a bit too quick. Great concept tho!
Overall a very good game but if you spawn the first time with 1 health and get instantly shot by an enemy it's pretty frustrating as you sometimes have no time to react. The other thing I've noticed is the huge difference between the art style of the menus and the game. Else I really liked the arrow based system in the menu.
some easing on the player movement would be nice; and giving some time after spawn to see badguys will prevent auto-damage
cool looking arcade game, being able to roll is a bit strange since you can just roll until you have 6 everywhere then play, and there isn't any progression / objectives so I quiclkly dropped out
You are right that being able to roll 6 in every stat is pretty overpowered, and the lack of the proggresion / objective is also painful for the game, I thought to add some kind of a boss at the end but i ran out of time.
Its really hard to play, cause as soon as you spawn you get shot by a hoard of enemies... But its a good idea none the less
I know, I wanted to fix it but I just ran out of time
It's pretty rough around the edges, but still a good idea!
thanks for your opinion.