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Roll To Conduct's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2155 | 3.083 | 3.083 |
Overall | #3191 | 2.597 | 2.597 |
Presentation | #3554 | 2.458 | 2.458 |
Enjoyment | #3626 | 2.250 | 2.250 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll to use weapon
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Took a sec to figure out what was going on, but after I figured out what was going it was pretty fun.
Thou, I suggest you make the enemy and player size proportional to how many there are on screen, sometimes the enemies are needlessly small, and it makes it unnecessarily difficult to play.
pretty fun game.
This is a fun game, I like the artand although it was a bit confusing after that it was fun!
Nice game took a couple seconds to understand what to do
Nice take, a bit hard to undesrtand at first but after that, nice.
Unique and creative, I like this submission quite a lot!
Overcomplicated
Really sweet little game, the controls feel a little weird because its not clear when my turn ends/starts, but the concept is nice! Congrats on the submission!!
Yeah, i overscoped this game alot that cause me to has no time to make any kind of animation and effect