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Dice Anyway's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2150 | 3.091 | 3.091 |
Creativity | #2271 | 3.045 | 3.045 |
Overall | #2870 | 2.727 | 2.727 |
Enjoyment | #4199 | 2.045 | 2.045 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player selects from a cast of anthropomorphic dice to decide the "random" numerical outputs (i.e. amount of damage taken and health restored) of a turn-based battle being played by the CPU.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool premise and presentation but like other commenters have already mentioned the RNG's influence is still too strong because you have no control over when you attack.
I really like how the audience is drawn (and the au-die-ence pun) and the animations for when new members are added. The curtain effects for when the game begins is also extremely slick, especially in the WebGL version where it lines up with the page banner.
Really cool premise overall, just needs some fiddling. Please consider continuing work on it post-jam!!
The premise of replacing RNG with the audience members is interesting. Unfortunately you left the most important decision (wether the hero attacks, heals or does nothing) still up to chance. That way I felt like I was still at the mercy of RNG. I liked the idea of the audience members leaving and the art style was charming.
I like the presentation, but I don't get how I'm supposed to win. I can pick the numbers, but who gets which number and which action gets performed looks random. The fight is symmetric except the hero sometimes does nothing, but the skeleton always performs an action, so am I supposed to get really lucky with number assignment or am I missing something?
Funny idea with the audience coming and going! I did feel though as if I was in a loop of attacking, losing health and drinking potions until eventually the audience left. :D
This game was really cool! it definitely fit the theme well with most of it being randomness. But for me that was the issue you had no control over the game so it didn't feel like skill was really involved all that much. But I must say I really liked the audience members coming in when something interesting happened!
What a fantastic idea for a game! I do feel like I have very little control over what's happening, but with some balancing, this could be really wonderful! Love the style!
this is a neat idea but you're so at the mercy of what the ai does and which number gets chosen that it's pretty frustrating