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Dicey Towers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1758 | 2.960 | 2.960 |
Creativity | #2481 | 2.960 | 2.960 |
Overall | #2629 | 2.813 | 2.813 |
Presentation | #3441 | 2.520 | 2.520 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Towers are determined by a roll of the dice.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
i love the map sprite and the variety in towers. great submission!
I was really amazed by the dice customization system and the tower variety. It would be nice to be able to destroy turrets, so you could replace the basic turrets with more fun and exciting ones, sound effects would be nice too. Great job !
Really fun - roguelike stuff goes very nicely with tower defense. I would love a full game of this. I agree that a good next step would be selling or destroying towers, so I can replace a basic tower with something better.
Fun concept! Being able to place the turrets freely is a nice touch, I could see some interesting Tetris-like management going on with differently sized turrets as well. Now the only thing missing is some juicy SFX + VFX!
Thank you for playing, we all agree that the juice is not up to par with some of the other entries in this jam. But as you surely know, it is quite hard to add some juice to a game with so few devs.
nice TD game. I wish I can sell some basic towers.
Tower defense is always fun to play! I wish there were more waves to play. Great job!
I love tower defence games, but I found it quite confusing to have to make decisions after each round. It takes the speed out of the game.
I always love a good tower defence! I just wish there were sounds!
I felt like I was making too many decisions before the game started, without understanding how those choices would impact gameplay