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Rollguelike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1658 | 3.304 | 3.727 |
Creativity | #1755 | 3.223 | 3.636 |
Overall | #1796 | 3.116 | 3.515 |
Enjoyment | #2097 | 2.820 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can move forward by rolling a dice. If you meet monster, you and fight by rolling 3 dice to the cup. Rolling in the right position is important because it only attacks monsters of the same color as the cup floor.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice idea and execution, lovely musics and the graphics are cute <3
Thank you <3
Very cool and creative idea. The presentation is great, but despite the video tutorials, I still didn't feel properly introduced to the mechanics. But I think the idea has a lot of potential!
Thanks for the feedback! Our team knew there was a shortage of tutorials, but couldn't put them in because of the lack of time :( I added a description to the game page.
A nice game ! I like the whole RPG battle system you guys managed to do. Yeah sometimes the dice hits the cup but overall the music/gameplay/looks are really good.
Thanks for playing ;)
I give this full 15/15. Honestly very impressed for what you did in a jam. Full rpg rogue like system. Wow. Physics and juice are probably the only thing I would adjust. Music was just great. Thank you. Would love to hear what you think of our little roller.
Thank you! Our team is planning to adjust the physics in Post-Jam version. I'll play your game too :)
I quite enjoyed it!
It presents well (graphics, audio). It plays alright. The 3D dice rolling is weird. Sometimes the dice hit the bottom of the cup? And you can just throw the dice away on the sides, for some reason. And I don't know if throwing them to the side really count.
I saw sometimes the cup is red or blue. Does throwing an attack or defense die in those areas give bonuses?
Also, I saw that sometimes there were icons next to characters, but I couldn't figure out what they meant. Giving a tooltip over that would have been nice.
I really like the hover over for the credits. That's really quite awesome and I wish I would have thought of that for my game. But also, some credits for the art and sounds would be nice, for the ones that you hadn't created yourselves.
Thanks for playing and giving a great feedback!
Attack dice only damage monsters that match the color of the floor. We couldn't make a tooltip due to lack of time. Thank you for the feedback that throwing physics is weird. Our team will make it right in Post-Jam version.
Throwing dice to the side doesn't count. It can be used if you don't want to use all the dice for strategic reason.
I'd love to see it with more time to finish up the polish! It is a great concept and presentation, and it's getting down to the little things like communicating what to do with the two different colored parts of the bowl, and such.