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Dicetris's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1046 | 3.269 | 3.269 |
Overall | #2196 | 2.974 | 2.974 |
Presentation | #2574 | 2.885 | 2.885 |
Creativity | #3002 | 2.769 | 2.769 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The amount of blocks the next piece is made of is chosen at random between 1 and 6
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I used to think I'm good at Tetris. Now I wonder if my life has any meaning.
I all seriousness, this game is real fun to play.
It's a horrendously buggy mess, and it doesn't feel great to play, but the cool concept and sound effects more than make up for it.
I might consider creating my own (better) version using Processing or Raylib, since those libraries are better suited to this genre compared to Unity, since Unity focuses on entities that behave separately, while Processing and Raylib (and SDL, and SFML, and Monogame, and so on) are designed with a central control paradigm.
This plays surprisingly much better than I expected tetris with wild pieces to be! (probably cause the board is bigger lol) the lack of auto-shift (holding down the arrows) does make the game feel clunky though
Others have already mentioned this bug, but what seems to be happening is that you can rotate pieces *into* the stack (lack of collision checks?), which are counted as well for the purposes of clearing lines.
I actually played this for almost an hour. I love Tetris and this was a cool spin on it since the pieces were randomized. Some of the 6-permutations are UNFORGIVING! I wish I could see the next shape of the block in addition to what the number was. Very fun overall, great work!
I thought I hated Tetris.
I spent my entire life up until now thinking I found Tetris to be a horrific game and that I would never understand what people liked about it.
Then I played this game.
And I have come to realize that I do not hate Tetris. I just dislike BORING Tetris.
This was fun.
Too fun.
Thank you.
There is a bug where, if you spin an item and it's near a wall, it gets stuck... but honestly after the initial frustration it just became another aspect of the not-boring Tetris.
Overall, very very well done - thank you. =)
Love the concept and gameplay. As someone who plays modern Tetris, this is a really fun game to play. It's like playing with pentominoes with extra chaos and randomness. Although, because of the randomness, it's really hard to get a tetris (clear 4 line at once) or 5 or 6 lines.
This was actually very fun to play. Tetris is obviously a proven concept and adding this randomness to the game made it even more diversified, so it doesn't get boring that easily.
honestly kinda funny, but had an annoying bug, I kept getting the pieces stuck into the walls (all of the bigger ones). something I also noticed is that the down button, you can hold down and it would smoothly go down, but when holding down left or right it wouldn't do anything. I would have to click it each square I wanted it to move over in that direction. I did find a visual glitch when you spin a bigger piece when its at the top of the board it clips through to the other squares. I did love the simplification of the upcoming pieces. :)
Neat concept that puts a fun little spin on Tetris. The one feature that i felt was missing was a hard drop. I feel like adding that and fixing the wall clipping bug would do a lot for this game, but this is a fun little start.
I love Tetris so I love this and I liked the art!
Delivers what it says on the tin! I like that you can still slip shapes in under overhangs like with og tetris.
Tetris is always great, and I liked the non-traditional shapes on top of the number-based nature of them. Was a nice variant of the old classic.
Hey, we Dicetris developers have to stick together! Lol :) I think it's cool that we had a really similar idea, even though our games are quite different at the end. I enjoyed this one, although unfortunately I ran into a few minor bugs, like pieces getting stuck in walls and incomplete lines disappearing. Still managed to reach a 15600 score and vibe to the beat!
Hi fellow Dicetris developer! The rotations here do be quite wonky, I didn't know how to make them correctly. The unfull lines disappearing is related to that, since you can rotate a piece into a spot that's already occupied by another one, and the game checks how many blocks are in one line to remove them. I'll be sure to check out your game when I get the chance to.