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SYSTEM OVERLOAD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #287 | 4.194 | 4.194 |
Overall | #507 | 3.699 | 3.699 |
Enjoyment | #599 | 3.516 | 3.516 |
Creativity | #1360 | 3.387 | 3.387 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Various dice-based mechanics, e.g. randomised loot and rolled-dice enemies
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I see someone likes Geometry Wars
I have no idea what you're talking about, I definitely wasn't intending to make geometry wars x just shapes and beats
Firstly this game is really good, beautiful and sounds amazing, but with all great games I do think there is always room for improvement!
personally I think the game is way too easy as even when I actively tried to get my health meter all the way down it was almost impossible. Maybe adding something like a simple difficultly option that multiplies the amount of bullets coming out based on the option the user chose would make this way harder.
There is not enough of a buffer in the camera around the edges of the screen making it very hard to tell what is in the way of where you are going... maybe increasing the buffer by like an additional 10% of the screen size will make this better!
and finally with this beautiful music and neon art... WE NEED MORE PARTICLES, LIGHTS AND EFFECTS!!!!!! ALL THE PARTICLES, LIGHTS AND EFFECTS!!!!! sorry about that I can get carried away sometimes... but yes more particle effect and lights coming off of everything with a powerful feeling screenshake would make this game 10x better! (something like beat hazard for gameplay examples)
finally I just wanted to reiterate that you actually did an amazing job during the jam and to keep doing what you are doing! 😀
Thank you so much!
I would completely agree with all of your comments to be honest. I actually intended to make a tough-as-nails roguelike with really witty death messages, but lack of time meant I had no time for testing or balance!
The camera controls work really well for like, 10 seconds. I tried to be fancy with it and it bit me in the ass, unfortunately xD
I also agree about particles, lights and effects! It was fully my intention to go completely overboard with it :(
Love the music! Love the visuals! But i had a hard time following the triangle i’m supposed to be controlling. Are the random spinning numbers meant to be the dice and control the powerups you’re getting?
Difficulty following the triangle is definitely a common theme I think 😂 the dice are the enemies that are spawning! 1 for stationary turrets, 2 for little ones that charge at you and don't do anything (because I didn't have time), 3 for an enemy that spawns the little ones, and 4 for the worm miniboss
this would be really cool as a mobile game!, one thing tho, at the start its not really clear what you're doing other than that fun game
Very flashy and stylish! But I'll be honest, I have no clue what's going on :(
incredibly valid feedback! I'll have to work out some way of making things clearer 😂
Great Visuals, gameplay is a little easy, it is really difficult to actually fail, lowering the incentive to actually follow the beat. Also, the music is good, but it doesn't have a clear enough beat for a rhythm game.
thanks! Yeah there isn't really a lose condition. My intention was to make it really difficult and have amusing death messages but alas - no time!
Thanks for your feedback 😁