Interesting concept, however, I think the combination of random damage and random hidden hit chance is too much.
Also, the stun cards seem really op, as even when you miss it still stuns the enemy.
Criteria | Rank | Score* | Raw Score |
Presentation | #2617 | 2.864 | 2.864 |
Overall | #3253 | 2.576 | 2.576 |
Creativity | #3448 | 2.591 | 2.591 |
Enjoyment | #3569 | 2.273 | 2.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Interesting concept, however, I think the combination of random damage and random hidden hit chance is too much.
Also, the stun cards seem really op, as even when you miss it still stuns the enemy.
Great presentation and concept, loved the gameplay and art too. great entry!!
I really enjoyed my time playing this game. Simple, straight forward and combines a bit effect-building strategy with randomness of the dice. That idea could be evolved into a very good roguelike deck/dce builder I think. 4/4/4
Stay crunchy.
I like the way that you blend the 3d dice with the pixel art background, it looks great. I have a similar concept in my game of choosing die with different values on them, and I really like how it works here.
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