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Rogue Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #364 | 3.694 | 3.694 |
Creativity | #401 | 3.857 | 3.857 |
Overall | #516 | 3.694 | 3.694 |
Presentation | #1210 | 3.531 | 3.531 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player and Enemy movement mechanics are based on dice rolls. They are also dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The mechanics are easy to grasp and the numbered tiles can both help you and spell your doom if enemies step on it right after you did, making it so that you have to think twice about using them ... this is actually a very fun game !
Thanks for the feedback and for playing!
Really fun game!
Thanks for playing!
A fun submission! It was a unique take on the theme and it's a lot of fun to plan routes around landing on faces in order to get more moves. AI is predictable which is nice since it makes strategizing easy, and the aesthetic is very clean and minimalist.
Also I noticed you also used Godot; the audio is only on the left ear for me. This happens by default when you place an AudioStreamPlayer2D into a scene. If you want position independent audio, you can use AudioStreamPlayer
Thanks for the response! And for the fix! I figured both nodes were the same and it was an odd Godot quirk. Next time I’ll be sure to use AudioStreamPlayer since I imagine it’s annoying with just one ear.
Yeah I think they could communicate their differences better in-editor, I definitely got baited by that a few times before I figured it out haha