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Rogue Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #364 | 3.694 | 3.694 |
Creativity | #401 | 3.857 | 3.857 |
Overall | #516 | 3.694 | 3.694 |
Presentation | #1210 | 3.531 | 3.531 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player and Enemy movement mechanics are based on dice rolls. They are also dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very fun to play! The turn-based structure was exciting while being straightforward and intuitive. I also like the retro monochromatic feel!
Thanks for playing!!
The gameplay is really cool. There's a lot of strategy with keeping yourself outside the range of the enemies and using the dice ground tiles to your advantage. My only complaint is that the visuals aren't really much to look at and it can be hard to see the enemies at times. But otherise, great job!
Yeah it seems a few people have a hard time spotting the enemies. For a future change I may add a few new colors to the palette so I can have more flexibility. Thanks for the critique!
Well done for doing a randomly generated game (by the looks). Cool idea
Thanks for playing!
Nice game!
Was just a bit difficult to identify the enemies on the first round, when thay had not moved yet.
Thx for the submission!
Thanks for playing!
That's a very nice game ! The gameplay is fun, and it makes you feel smart when you achieve to kill an enemy, and the levels procedurally generated are good two !
Nice execution!
The sounds and animations are very good.
The color palette is nice, but because of it sometimes you can't see the dice we're playing as well as the enemies. You could add some contrast, so that the important game elements (and most importantly, the moving ones) don't merge with the playing field.
All in all, this is a nice game!
yeah the player uses the lightest two colors I have for the palette. I’ll consider upping the contrast if I make changes. Thanks for the feedback! Glad you enjoyed it!
It's a fun concept. I like the tiles that give you extra movement. I also like the dark red / brown aesthetic.
I feel there could be a bit more depth to the strategy. The enemies often just kill themselves without much thought. The music is annoying.
All around great job!
The enemies can’t see the lava tiles they fall into. I may keep it this way because the mechanic relies on enemies killing themselves. I can agree the levels could use more depth to their strategy though. That’s definitely the tricky thing about rng levels. Appreciate the feedback!
Pretty great, the tutorial (or the TUT) is easy to understand, the art is detailed except for the enemy eliminator which look like a blurred pixel art, the turn-based mechanic and the tile that sets the roll count is a great idea on paper and execution. Great game!
This tile was originally not a death tile which may make it look out of place. If it looks blurred then I may not have imported it properly into Godot. Thanks for the feedback!
nice game!
Thanks for playing!
Really satisfying to chain together the tiles that extend your turn to 'take' multiple enemies out. Wish the game acknowledged that time with a combo or something.
The only frustration here is the first turn where you need to run out of space and just hope nothing spawns and insta-kills you.
Yeah, that's actually a really nice idea that I'll consider adding. The first turn kills are tricky because everything is rng. One other worry was the walls spawning to trap you but I haven't encountered that situation yet. Appreciate the feedback!
The mechanics are easy to grasp and you don't need to read too much to understand how the game works. The tutorial is very straightforward and helps a lot.
The art is nice. The music feels amateurish. The sounds feel thick.
Great job.
Not sure why the sounds are too thick? It could be the game just playing them too loud. The music I picked from a creator on itch.io. Glad to hear it was easy to grasp! Thanks for the feedback!
It's quite fun to play!
Thanks for playing!
Nice game! Love it!
Thanks for playing!
It took me a second to get the tutorial, but after that I have to say this was a lot of fun! It looks pretty good too.
Thanks for the feedback! This was my first time making a legit tutorial. I’ll check your submission!
Well played. I like the concept and the animations are well done. the music is a bit repetitive though.
If you want, I have make a little platformer where you control a dice. : https://unbelievabug.itch.io/run-dice-run
yeah I should’ve made it continue playing between levels rather than restarting. I’ll check your submission!
Awesome game, very fun.
Thanks for playing!
This game is great, I loved the mechanics, it's easy to understand, the level design is good, I loved it
Thanks for playing! I’ll check your submission!
A very fun roguelike!
Thanks for playing! I’ll be sure to play your submission!
It was fun and creative, tactics of the game is well thought out and easy understand. Though the tutorial could make it a bit confusing at first. Otherwise it is a great game.
If you have the time please come check out our game.
This was my first time creating a tutorial so it’s not as polished. Thanks for the feedback! I’ll be sure to check out your game!
This game is creative and looks very good! the tutorial was hard but i eventually got it.
anyways very epic game!!! :D
i played it 30 minutes i think :
Thanks for the feedback! Glad you enjoyed it! I’ll check out your game!