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A jam submission

Dicey DoodlesView game page

Roll dice to create a path forward
Submitted by Lena Taylor — 1 hour, 29 minutes before the deadline
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Dicey Doodles's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5153.7743.774
Overall#11183.3873.387
Enjoyment#14503.0973.097
Presentation#16923.2903.290

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll dice to place platforms for your character

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Without a doubt one of the most interesting games I've played this jam. A very unique idea for a platformer executed very well. I had a ton of fun playing. I wasn't a huge fan of the art style but the gameplay more than made up for that. Great work honestly!

Submitted

I love the animation of the main character!  The concept is very fun!  It'd be cool if there were also dice that spawned obstacles that you had to avoid as well.

My best score is 0 rolls :P.

Submitted(+1)

This is a very enjoyable - and remarkably creative - concept. I can see it benefitting from more variation - such as different platform types for different dice roll values - and from a more stylized presentation, but in terms of the game you've created using only the time from the jam, this is pretty impressive.

Submitted(+1)

Took me 38 rolls, feeling unlucky haha

I had this bug happen where I got stuck in the air and couldn't move, had to reset.

Basically when I reached this level, there already was a platform there - I assume from the previous dice, and one landed very high - so I stood on it and rolled the dice, but couldn't move anymore.

Overall, very cool and unique concept, I was engaged while playing, great job on your game!


(+2)

That was pretty creative and fun, but it started to drag on near the end... Until I realized you can just cheese it by walljumping one wall continuously... Welp, my best score was 0 rolls then. 

(1 edit) (+1)

Really cool idea! I beat the game in 31 rolls.

The game did feel a little janky in places (sometimes it seemed I would get extra jumps out of nowhere), but the whole "choose your platforms" mechanic is very neat.

Submitted

I loved this game. The mechanics were well realised and the game was pretty fun too! 

Submitted(+1)

I loved the platform-making mechanic! Would be much better if the rolled dice numbers have more relevance to the platforms generated. Overall, pretty good game ^^

I can climb my way up with the wall jump, lol. Also the character is a bit hard to see.

Submitted

Woohoo finished it, to the 4 dice!

Nice idea, rolling dice, without caring about the number, clever!

The wall jump is a big too strong tho :p.


Just some suggestions for the jam :

-Put the shortcut buttons in the description

-The viewport is too big I guess? I had hard time to click on the unity fullscreen button


Thanks A LOT for puting arrows AND wasd (azerty keyboards are happy to not have to always change the layout to play games :p).

Developer(+1)

Thanks for the kind words!

Could you clarify what you mean by shortcut buttons? I'm not sure what you're referring to.

Submitted(+1)

The controls, basically I forgot about the dash button and wondered what it was (well I was just starting and I refreshed so it didn't matter for me :p).

Developer

Done. Thanks for pointing that out

Submitted

cool concept I love it, its cool that when you get half way your character is still where it was when you roll again and you can land on platform below you. 

I discovered a dash ability with right click (or left) wired button and doesn't add anything to the game.  

Developer

Oh, I absolutely agree about the dash. It was just something that came  with asset I used for prototyping, but I didn't have any time to make my own custom character controller. I'll probably rework player movement if I ever follow up on this concept.

Submitted(+1)

I like the concept, nice mixing of the tabletop and platforming aspects! Surprisingly difficult too!

(+1)

Cool concept! I made it to the top in 23 rolls :)