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Kyoob of Doom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #695 | 3.667 | 3.667 |
Presentation | #699 | 3.848 | 3.848 |
Overall | #715 | 3.576 | 3.576 |
Enjoyment | #1191 | 3.212 | 3.212 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Whichever level you play next is determined by a dice roll. And the number of the level determines how many jumps you get to use.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
How awesome and original, was not what I was expecting but in a good way. As others have said wasn't the greatest playing the same levels over & over but they were pretty well designed so that made it slightly more endurable at least for the first few try's. Well done overall & congrats on finishing it before the end of the jam :)
Neat idea! It got a little repetitive to play the same levels over and over again and the colliders on the spikes are a little janky.
Great original idea that incorporates the theme in an interesting way that is unique from the rest of the jam! The best design decision in this game is the fact that your jumps carry over between levels. It's also a great use of a live system as well -- usually people would see them as dated in favor of checkpoints, but here, it's necessary, as if there were just checkpoints you'd could just die to try again if you thought you used too many jumps.
Presentation is amazing! gameplay was a bit repetitive and exhausting, but other than that really nice stuff!!!
I like the presentation. I think its kinda charming to see it zoom out on the dice in 3D while its re-rolling, I will also say I got the four side level 5 times total including four times in a row. Its pretty well polished and for 48 hours I respect what you pulled off.
Adorable intro cutscene, the randomized levels are a great concept but feel a bit silly when they repeat too much, but I see you commented about adding more challenges to a level if it appears more that once and I think that would be a great solution. The limited jumps encourages finding sneaky ways to use less of them which is fun! Awesome work!