One of the most common theme in this jam, but this one is helped by the 3D nature of the design.
It just makes sense that the pips would be protruding from the ground, while the dice has hollow holes in it on where the pips should go. It seems so obvious, but this is the first game I saw that did this.
The controls was a bit disorienting at first, but you could easily overcome that after playing a few times.
Congrats on finishing the jam !
Play game
Dicey escapes?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1540 | 3.053 | 3.053 |
Presentation | #1695 | 3.289 | 3.289 |
Overall | #1728 | 3.140 | 3.140 |
Creativity | #2171 | 3.079 | 3.079 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a die that rolls
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
thanks so much for playing & the review :)
& yes we had some trouble getting the controls working how we wanted & it's evident that there is definitely room for more improvement in that area. It's good to know someone took note of that as I made sure they fit nicely into the die holes for that exact reason.
Chill puzzle game. Reminds me of similar puzzles involving the same mechanic in Mario Odyssey. Enjoyed the chill soundtrack.
Maybe more complex mechanics could be introduced to add another layer to the puzzles, something like blocks that push you without rotating you when you land on them, or blocks that rotate you a new direction every time you land on them? Just some ideas for how to expand what you already have :) I enjoyed what you had, and thought understanding the puzzles and objectives was very intuitive.
yeah lol we saw a mario odyssey mini game very similar to this after.
& yes we had some ideas that we would like to implement now after the jam and we might see about implementing the pushing a block that then doesn't rotate you idea; as that one sounds interesting.
Thanks for the review! Glad you enjoyed it
nice game with cool puzzles, but i found a bug in level 3 where you get completely stuck if you go to the leftmost corner, and also you can go through the walls which is probably not intended
The most satisfying controls of the dice in this style of puzzles! Nice work!
Pretty tile assets too ^^
Nice game! could have more lvls but its sometimes better to have few good lvls than lots of rushed ones
oh man, No! I just start getting fun and it is over already! it is more than enough for a game Jam though.
I hope you will add more levels and game mechanics after the gam!
Good luck!
Super chill game!
It's a creative take on the theme and it's pretty fun too.
I also like how there's only three levels, definitely don't need more than that for a game jam. Like who has time to play 20 levels.
Nice game and concept. Though I clipped through third level sadly
I had the same idea, but yours has far better presentation as I've never really made a game before. Could benefit from a few more levels, but over all love the work.
This is a very creative use of dice. You managed to use something associated with randomness into a logical puzzle game. Well done.
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