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A jam submission

Dice Goblin 1000View game page

A Dungeon diving and Dice throwing adventure! Made for the GMTK 2022
Submitted by Noon (@noontimedreamer) — 10 hours, 55 minutes before the deadline
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Dice Goblin 1000's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6783.8603.860
Overall#8863.4933.493
Enjoyment#11043.2403.240
Creativity#13783.3803.380

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Roll the dice for some wacky attacks! And save your dice for the final points roll.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 9 to 1 of 29 · Previous page · First page
Submitted(+1)

that's a nice coherent art style!

Developer

Thanks!

Submitted(+1)

A fun and challenging platformer on where each try is randomized. You will need to properly aim and kill the enemies in your path, and utilize the power ups that you get.

Ironically, I found the strategy of "No Kill" runs the easiest, was able to finish the game with 7 no kill runs. It was still fun dodging all the enemies and trying to avoid dead ends.

Congrats on finish the jam!

Developer

Thanks for playing and having fun! I like hearing your strategies~

Honestly, I was aiming to have a fun speed run vibe game. Beating each other on times or runs. Pacifist would definitely be best for finishing a room fast. Especially cause at the moment, you can memorize the different rooms and enemy placements. I would love to implement more room/enemy generation, but I did what I could in the time limit.

Submitted(+1)

The art style is such a joy to watch and play! Although the slippery nature of the control threw me off a little, I enjoyed it overall. Great job!

Developer

Thank you! Definitely have to fix the movement up, I am worried that the online version might be causing the slipperiness. But nevertheless, I'll try to fix it :)

Submitted(+1)

Nice game! One-eyed blobs are stupid though

Developer

Thank you! I meant for them to be more a nuisance than a threat. But I do admit I need to fix up their coding. Thanks for playing!

Submitted(+1)

Cool game! I like that each of the dice have their own special characteristics. Maybe make them cycle (a queue) instead of grabbing it off the top each time so that you can predict what your next moves will be better? Either way it was super fun to run through the runs and the environments helped make the game feel complete! Great work on a solo build!

Developer(+1)

It never really came to mind why I made a stack instead of a queue for that hmm. It definitely would make the gameplay cleaner, thank you for this. And thanks for playing!

Submitted(+1)

Really enjoyed this one - the art is really nice looking, and the gameplay loop is very fun! Good job!

Developer

Thanks for playing!

Submitted(+1)

Cute art! Controls felt a bit floaty.

Developer

Guess I should give GMTK's platformer toolkit another try, huh?  

Thanks for liking the art! I tried my best :) Will look into making the movement snappier next time.

Submitted(+1)

I liked the art! The different dice representing different weapons was an interesting idea.

Developer

Thanks! I'm glad you think so too :)

Submitted(+1)

Very nice idea i like the fact that all dice faces have their own projectile proporties

Developer

Thanks! I actually left that part out until the second day of work when someone suggested it to me.

Viewing comments 9 to 1 of 29 · Previous page · First page