Nice job! I'm surprised that you had enough time to add multiplayer. I think that a tutorial would have been helpful, since the mechanics were a bit confusing.
I like that you can choose which die to bring into battle. However, I usually ended up assigning all of my sides to one ability to guarentee I use it, so you should probably limit the amount of dice sides that can have a single ability.
Interesting idea! I usually ended up using trial and error to solve each level though, so it might be good to make the levels shorter to incentivize people to think about their moves.
Really good character design! The only bugs I noticed were that cutscenes would play again if you reenter a room. Also, the transition screen should probably be a little bit faster. Great game!
Really great art and audio! The only change I would make would be to maybe allow the player to shoot backwards, since there were times where I felt like I needed to realign a shot. Amazing work overall!
Pretty neat concept! The physics felt a bit weird at times, and the water weapon was undoubtably the strongest. A few quick tweaks after the jam ends could fix this
Story seemed fun, but I think you should have focused more on gameplay. Like people below are saying, the theme didn't really feel like the main focus of the game.
Great artstyle and gameplay! The only change I would make would be to not allow the player to switch the dice once they see the outcome of an event, since this would make it more suspenseful. Amazing job!
Pretty fun! The only change I would make would be to make the main character stand out more from the background, since it was sometimes difficult to figure out where you were