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Geryon Games
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Fun game! Really interesting interpretation of the theme and great execution! A couple of suggestions: I think that a little bit of game juice could go a long way here; I also think that some sort of indicator of when you lose health (eg. a hurt sound and some particle effects) could be really helpful.
All in all, great job! Be proud!
Fun, cute overcooked-like game! Great graphics and nice sound effects (I especially love the knife) I also love the interpretation of the theme. The game is relatively easy to pick up, but if it there was more time to build I would love to have seen a tutorial within the game that builds the game up a little bit more.
All in all though, great job!
Really interesting idea and really wonderful and clean execution. The polish is really nice and I just love those sound effects and the little touches, like the platforms lowering. The simple art style is calming. Although the game is missing music, I actually do like it how it is now, and the wrong music could ruin that feeling.
The puzzles are nice, especially the last one: it makes you think a little bit! I do think that some of puzzles, namely 1 and 2, can be solved just by inferring from the level design that you have to go there because that's the only way you can go, instead of doing the interesting thinking about dice rotations, This is fine for starting levels, but in the context of the few number of levels, it can feel off. Though, I had fun playing this. Of course I wish there were more levels, but designing puzzles for this seems tricky and like it would take up time you don't have in a jam, so completely understandable. Perhaps another mechanic that plays off this could spice it up?
There does seem to be a glitch with the detection of holes: if you match a spot, but a rotation to move will make the platform disappear, you can still move, and you fall through and restart, as opposed to when you don't match at all, and it simply does not let you move. Either way is fine, but it feels strange being inconsistent, especially given that you can't walk off a platform and fall in a different way.
A side note, I am a big fan of your main menu design.
All in all, great game with really nice, clean graphics and juicy sound effects!
This is a really unique concept and great execution! It has a bit of a learning curve, but once you get into it, it becomes quite fun. The indication of where the die will be if you pick a direction is really helpful and a really great touch.
One thing I would suggest is spicing the game up a bit more visually. I love green, but there is a lot of it. One way you might do this is by having different colors for different sections of levels, perhaps that are thematically linked.
I also think that once you get stuck in the game, it can be hard to get unstuck without iteration, so it could be helpful to have an undo button and a quick restart button.
All in all though, awesome job! Good work!
This is an awesome, really clever approach to the theme! The amount of puzzles and variations on the core concept is impressive, and although some were a little trickier than others I had a blast beating the game. Also, the ghost indicator of where you shot is a really nice touch and I love the idea for the menu. Great job!